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author | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
---|---|---|
committer | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
commit | 2e9754ac1cf0537c12ab7974cf55c451c0724540 (patch) | |
tree | 713c5b8c8f22f77893b30b9c8cefca4a7c491483 /src/Server.h | |
parent | Fixed merge conflict (diff) | |
parent | Fixed some more minor issues with the redstone simulator. (diff) | |
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Diffstat (limited to 'src/Server.h')
-rw-r--r-- | src/Server.h | 42 |
1 files changed, 25 insertions, 17 deletions
diff --git a/src/Server.h b/src/Server.h index bb55e81b6..b5280c59d 100644 --- a/src/Server.h +++ b/src/Server.h @@ -23,8 +23,7 @@ #pragma warning(disable:4702) #endif -#include "cryptopp/rsa.h" -#include "cryptopp/randpool.h" +#include "Crypto.h" #ifdef _MSC_VER #pragma warning(pop) @@ -72,13 +71,13 @@ public: // tolua_export bool Command(cClientHandle & a_Client, AString & a_Cmd); - /// Executes the console command, sends output through the specified callback + /** Executes the console command, sends output through the specified callback */ void ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output); - /// Lists all available console commands and their helpstrings + /** Lists all available console commands and their helpstrings */ void PrintHelp(const AStringVector & a_Split, cCommandOutputCallback & a_Output); - /// Binds the built-in console commands with the plugin manager + /** Binds the built-in console commands with the plugin manager */ static void BindBuiltInConsoleCommands(void); void Shutdown(void); @@ -98,26 +97,28 @@ public: // tolua_export void RemoveClient(const cClientHandle * a_Client); // Removes the clienthandle from m_SocketThreads - /// Don't tick a_Client anymore, it will be ticked from its cPlayer instead + /** Don't tick a_Client anymore, it will be ticked from its cPlayer instead */ void ClientMovedToWorld(const cClientHandle * a_Client); - /// Notifies the server that a player was created; the server uses this to adjust the number of players + /** Notifies the server that a player was created; the server uses this to adjust the number of players */ void PlayerCreated(const cPlayer * a_Player); - /// Notifies the server that a player is being destroyed; the server uses this to adjust the number of players + /** Notifies the server that a player is being destroyed; the server uses this to adjust the number of players */ void PlayerDestroying(const cPlayer * a_Player); /** Returns base64 encoded favicon data (obtained from favicon.png) */ const AString & GetFaviconData(void) const { return m_FaviconData; } - CryptoPP::RSA::PrivateKey & GetPrivateKey(void) { return m_PrivateKey; } - CryptoPP::RSA::PublicKey & GetPublicKey (void) { return m_PublicKey; } + cRSAPrivateKey & GetPrivateKey(void) { return m_PrivateKey; } + const AString & GetPublicKeyDER(void) const { return m_PublicKeyDER; } + + bool ShouldAuthenticate(void) const { return m_ShouldAuthenticate; } private: friend class cRoot; // so cRoot can create and destroy cServer - /// When NotifyClientWrite() is called, it is queued for this thread to process (to avoid deadlocks between cSocketThreads, cClientHandle and cChunkMap) + /** When NotifyClientWrite() is called, it is queued for this thread to process (to avoid deadlocks between cSocketThreads, cClientHandle and cChunkMap) */ class cNotifyWriteThread : public cIsThread { @@ -141,7 +142,7 @@ private: void NotifyClientWrite(const cClientHandle * a_Client); } ; - /// The server tick thread takes care of the players who aren't yet spawned in a world + /** The server tick thread takes care of the players who aren't yet spawned in a world */ class cTickThread : public cIsThread { @@ -180,8 +181,11 @@ private: bool m_bRestarting; - CryptoPP::RSA::PrivateKey m_PrivateKey; - CryptoPP::RSA::PublicKey m_PublicKey; + /** The private key used for the assymetric encryption start in the protocols */ + cRSAPrivateKey m_PrivateKey; + + /** Public key for m_PrivateKey, ASN1-DER-encoded */ + AString m_PublicKeyDER; cRCONServer m_RCONServer; @@ -193,18 +197,22 @@ private: cTickThread m_TickThread; cEvent m_RestartEvent; - /// The server ID used for client authentication + /** The server ID used for client authentication */ AString m_ServerID; + /** If true, players will be online-authenticated agains Mojang servers. + This setting is the same as the "online-mode" setting in Vanilla. */ + bool m_ShouldAuthenticate; + cServer(void); - /// Loads, or generates, if missing, RSA keys for protocol encryption + /** Loads, or generates, if missing, RSA keys for protocol encryption */ void PrepareKeys(void); bool Tick(float a_Dt); - /// Ticks the clients in m_Clients, manages the list in respect to removing clients + /** Ticks the clients in m_Clients, manages the list in respect to removing clients */ void TickClients(float a_Dt); // cListenThread::cCallback overrides: |