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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2015-05-10 13:16:20 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2015-05-10 13:16:20 +0200
commit9c490293b88f9828577e5431c5151f7f1bec09f4 (patch)
treebe616a3c3b2db083b2f3908220818231778609ef /src/Scoreboard.h
parentFixed some warnings and logic errors in Monster.cpp (diff)
parentMerge pull request #1985 from SafwatHalaby/lessPathCalcs (diff)
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Diffstat (limited to 'src/Scoreboard.h')
-rw-r--r--src/Scoreboard.h15
1 files changed, 6 insertions, 9 deletions
diff --git a/src/Scoreboard.h b/src/Scoreboard.h
index dd4073c89..ab10b20aa 100644
--- a/src/Scoreboard.h
+++ b/src/Scoreboard.h
@@ -262,19 +262,16 @@ public:
cTeam * QueryPlayerTeam(const AString & a_Name); // WARNING: O(n logn)
/** Execute callback for each objective with the specified type
- Returns true if all objectives processed, false if the callback aborted by returning true.
- */
- bool ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback& a_Callback);
+ Returns true if all objectives processed, false if the callback aborted by returning true. */
+ bool ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback & a_Callback);
/** Execute callback for each objective.
- Returns true if all objectives have been processed, false if the callback aborted by returning true.
- */
- bool ForEachObjective(cObjectiveCallback& a_Callback); // Exported in ManualBindings.cpp
+ Returns true if all objectives have been processed, false if the callback aborted by returning true. */
+ bool ForEachObjective(cObjectiveCallback & a_Callback); // Exported in ManualBindings.cpp
/** Execute callback for each team.
- Returns true if all teams have been processed, false if the callback aborted by returning true.
- */
- bool ForEachTeam(cTeamCallback& a_Callback); // Exported in ManualBindings.cpp
+ Returns true if all teams have been processed, false if the callback aborted by returning true. */
+ bool ForEachTeam(cTeamCallback & a_Callback); // Exported in ManualBindings.cpp
void SetDisplay(cObjective * a_Objective, eDisplaySlot a_Slot);