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authormadmaxoft <github@xoft.cz>2014-07-17 16:33:09 +0200
committermadmaxoft <github@xoft.cz>2014-07-17 16:33:09 +0200
commit993fd14ddfc881cf5be951df77da0338124d68cc (patch)
tree828cd0c784698ca4533aeaf2592d9fed75fe55a3 /src/Scoreboard.h
parentMerge pull request #1183 from Howaner/Sounds (diff)
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-rw-r--r--src/Scoreboard.h23
1 files changed, 10 insertions, 13 deletions
diff --git a/src/Scoreboard.h b/src/Scoreboard.h
index 1e1973a10..5f91535f8 100644
--- a/src/Scoreboard.h
+++ b/src/Scoreboard.h
@@ -259,25 +259,22 @@ public:
/** Send this scoreboard to the specified client */
void SendTo(cClientHandle & a_Client);
- cTeam * QueryPlayerTeam(const AString & a_Name); // WARNING: O(n logn)
+ cTeam * QueryPlayerTeam(const AString & a_Name); // WARNING: O(n logn)
- /** Execute callback for each objective with the specified type
- *
- * Returns true if all objectives processed, false if the callback aborted by returning true.
- */
+ /** Execute callback for each objective with the specified type
+ Returns true if all objectives processed, false if the callback aborted by returning true.
+ */
bool ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback& a_Callback);
/** Execute callback for each objective.
- *
- * Returns true if all objectives have been processed, false if the callback aborted by returning true.
- */
- bool ForEachObjective(cObjectiveCallback& a_Callback); // Exported in ManualBindings.cpp
+ Returns true if all objectives have been processed, false if the callback aborted by returning true.
+ */
+ bool ForEachObjective(cObjectiveCallback& a_Callback); // Exported in ManualBindings.cpp
/** Execute callback for each team.
- *
- * Returns true if all teams have been processed, false if the callback aborted by returning true.
- */
- bool ForEachTeam(cTeamCallback& a_Callback); // Exported in ManualBindings.cpp
+ Returns true if all teams have been processed, false if the callback aborted by returning true.
+ */
+ bool ForEachTeam(cTeamCallback& a_Callback); // Exported in ManualBindings.cpp
void SetDisplay(cObjective * a_Objective, eDisplaySlot a_Slot);