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author | Pablo Beltrán <spekdrum@gmail.com> | 2017-08-21 10:46:41 +0200 |
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committer | Mattes D <github@xoft.cz> | 2017-08-21 10:46:41 +0200 |
commit | b18f6637b6c58db20353cd3e77584b646ab36b5c (patch) | |
tree | 77b1dcf42aec23ef4aa64a04c906282c5f61ba19 /src/Protocol | |
parent | Changed MoveToWorld to ScheduleMoveToWorld in cPlayer::Respawn (#3922) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Protocol/Protocol.h | 2 | ||||
-rw-r--r-- | src/Protocol/ProtocolRecognizer.cpp | 20 | ||||
-rw-r--r-- | src/Protocol/ProtocolRecognizer.h | 2 | ||||
-rw-r--r-- | src/Protocol/Protocol_1_12.cpp | 24 | ||||
-rw-r--r-- | src/Protocol/Protocol_1_12.h | 2 | ||||
-rw-r--r-- | src/Protocol/Protocol_1_8.cpp | 28 | ||||
-rw-r--r-- | src/Protocol/Protocol_1_8.h | 2 | ||||
-rw-r--r-- | src/Protocol/Protocol_1_9.cpp | 24 | ||||
-rw-r--r-- | src/Protocol/Protocol_1_9.h | 2 |
9 files changed, 106 insertions, 0 deletions
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index 18ede0640..54c5b7223 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -91,6 +91,7 @@ public: virtual void SendHideTitle (void) = 0; virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0; virtual void SendKeepAlive (UInt32 a_PingID) = 0; + virtual void SendLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) = 0; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0; virtual void SendLoginSuccess (void) = 0; virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) = 0; @@ -134,6 +135,7 @@ public: virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; virtual void SendTitleTimes (int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) = 0; virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) = 0; + virtual void SendUnleashEntity (const cEntity & a_Entity) = 0; virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0; virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) = 0; virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0; diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index a65fb931e..cb2a4fc9d 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -468,6 +468,26 @@ void cProtocolRecognizer::SendKeepAlive(UInt32 a_PingID) +void cProtocolRecognizer::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) +{ + ASSERT(m_Protocol != nullptr); + m_Protocol->SendLeashEntity(a_Entity, a_EntityLeashedTo); +} + + + + + +void cProtocolRecognizer::SendUnleashEntity(const cEntity & a_Entity) +{ + ASSERT(m_Protocol != nullptr); + m_Protocol->SendUnleashEntity(a_Entity); +} + + + + + void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_World) { ASSERT(m_Protocol != nullptr); diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index 4c338a5b8..295c6db16 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -87,6 +87,7 @@ public: virtual void SendHideTitle (void) override; virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; virtual void SendKeepAlive (UInt32 a_PingID) override; + virtual void SendLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendLoginSuccess (void) override; virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override; @@ -130,6 +131,7 @@ public: virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void SendTitleTimes (int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override; virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override; + virtual void SendUnleashEntity (const cEntity & a_Entity) override; virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override; virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; diff --git a/src/Protocol/Protocol_1_12.cpp b/src/Protocol/Protocol_1_12.cpp index b9eb1801d..0dba45e15 100644 --- a/src/Protocol/Protocol_1_12.cpp +++ b/src/Protocol/Protocol_1_12.cpp @@ -1252,6 +1252,30 @@ void cProtocol_1_12::SendScoreUpdate(const AString & a_Objective, const AString +void cProtocol_1_12::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) +{ + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x3c); // Set Attach Entity packet + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID()); +} + + + + + +void cProtocol_1_12::SendUnleashEntity(const cEntity & a_Entity) +{ + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x3c); // Set Attach Entity packet + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt32(-1); // Unleash a_Entity +} + + + + + void cProtocol_1_12::SendLogin(const cPlayer & a_Player, const cWorld & a_World) { // Send the Join Game packet: diff --git a/src/Protocol/Protocol_1_12.h b/src/Protocol/Protocol_1_12.h index 53ff05aa6..e1fc12149 100644 --- a/src/Protocol/Protocol_1_12.h +++ b/src/Protocol/Protocol_1_12.h @@ -48,6 +48,7 @@ public: virtual void SendExperience(void) override; virtual void SendHealth(void) override; virtual void SendHideTitle(void) override; + virtual void SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) override; virtual void SendLogin(const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendPlayerMaxSpeed(void) override; virtual void SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) override; @@ -62,6 +63,7 @@ public: virtual void SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override; virtual void SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override; virtual void SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) override; + virtual void SendUnleashEntity(const cEntity & a_Entity) override; protected: virtual bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) override; virtual void HandlePacketAdvancementTab(cByteBuffer & a_ByteBuffer); diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp index 873ed2902..f278437ff 100644 --- a/src/Protocol/Protocol_1_8.cpp +++ b/src/Protocol/Protocol_1_8.cpp @@ -629,6 +629,34 @@ void cProtocol_1_8_0::SendKeepAlive(UInt32 a_PingID) +void cProtocol_1_8_0::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x1b); // Attach Entity packet + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID()); + Pkt.WriteBool(true); +} + + + + + +void cProtocol_1_8_0::SendUnleashEntity(const cEntity & a_Entity) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x1b); // Attach Entity packet + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt32(-1); + Pkt.WriteBool(true); +} + + + + + void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World) { // Send the Join Game packet: diff --git a/src/Protocol/Protocol_1_8.h b/src/Protocol/Protocol_1_8.h index 0adf7a93c..b04e5c5f0 100644 --- a/src/Protocol/Protocol_1_8.h +++ b/src/Protocol/Protocol_1_8.h @@ -80,6 +80,7 @@ public: virtual void SendHideTitle (void) override; virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; virtual void SendKeepAlive (UInt32 a_PingID) override; + virtual void SendLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendLoginSuccess (void) override; virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override; @@ -123,6 +124,7 @@ public: virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void SendTitleTimes (int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override; virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override; + virtual void SendUnleashEntity (const cEntity & a_Entity) override; virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override; virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp index 56f41ec51..167bc4ddf 100644 --- a/src/Protocol/Protocol_1_9.cpp +++ b/src/Protocol/Protocol_1_9.cpp @@ -648,6 +648,30 @@ void cProtocol_1_9_0::SendKeepAlive(UInt32 a_PingID) +void cProtocol_1_9_0::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) +{ + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x3a); // Set Attach Entity packet + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID()); +} + + + + + +void cProtocol_1_9_0::SendUnleashEntity(const cEntity & a_Entity) +{ + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x3a); // Set Attach Entity packet + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt32(-1); // Unleash a_Entity +} + + + + + void cProtocol_1_9_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World) { // Send the Join Game packet: diff --git a/src/Protocol/Protocol_1_9.h b/src/Protocol/Protocol_1_9.h index fcb261575..b4fdc7f67 100644 --- a/src/Protocol/Protocol_1_9.h +++ b/src/Protocol/Protocol_1_9.h @@ -86,6 +86,7 @@ public: virtual void SendHideTitle (void) override; virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; virtual void SendKeepAlive (UInt32 a_PingID) override; + virtual void SendLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendLoginSuccess (void) override; virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override; @@ -129,6 +130,7 @@ public: virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void SendTitleTimes (int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override; virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override; + virtual void SendUnleashEntity (const cEntity & a_Entity) override; virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override; virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; |