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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-07-19 21:49:29 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-07-19 21:49:29 +0200 |
commit | 5dd51e87e5b59e81287c2b29c2a82b4ac2c2a1d0 (patch) | |
tree | 86265b8850b6c84a465e227555245f353ff7b5d7 /src/Protocol/Protocol_1_9.cpp | |
parent | Remove Waterlogged value from registry (diff) | |
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Diffstat (limited to 'src/Protocol/Protocol_1_9.cpp')
-rw-r--r-- | src/Protocol/Protocol_1_9.cpp | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp index 73b499009..b6d8171f7 100644 --- a/src/Protocol/Protocol_1_9.cpp +++ b/src/Protocol/Protocol_1_9.cpp @@ -2155,15 +2155,6 @@ void cProtocol_1_9_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & //////////////////////////////////////////////////////////////////////////////// // cProtocol_1_9_1: -cProtocol_1_9_1::cProtocol_1_9_1(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : - Super(a_Client, a_ServerAddress, a_ServerPort, a_State) -{ -} - - - - - void cProtocol_1_9_1::SendLogin(const cPlayer & a_Player, const cWorld & a_World) { // Send the Join Game packet: @@ -2211,15 +2202,6 @@ cProtocol::Version cProtocol_1_9_1::GetProtocolVersion() //////////////////////////////////////////////////////////////////////////////// // cProtocol_1_9_2: -cProtocol_1_9_2::cProtocol_1_9_2(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : - Super(a_Client, a_ServerAddress, a_ServerPort, a_State) -{ -} - - - - - cProtocol::Version cProtocol_1_9_2::GetProtocolVersion() { return Version::Version_1_9_2; @@ -2232,15 +2214,6 @@ cProtocol::Version cProtocol_1_9_2::GetProtocolVersion() //////////////////////////////////////////////////////////////////////////////// // cProtocol_1_9_4: -cProtocol_1_9_4::cProtocol_1_9_4(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : - Super(a_Client, a_ServerAddress, a_ServerPort, a_State) -{ -} - - - - - void cProtocol_1_9_4::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) { ASSERT(m_State == 3); // In game mode? |