diff options
author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-07-20 10:56:27 +0200 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-07-26 19:55:16 +0200 |
commit | 99f8c4434246c3483436b1abac917cf3f23ddbc2 (patch) | |
tree | 866c1ad86ac7fc8ca243f5261fca47e6f737e792 /src/Protocol/Protocol_1_8.cpp | |
parent | Remove redundant ErasePowerData call (diff) | |
download | cuberite-99f8c4434246c3483436b1abac917cf3f23ddbc2.tar cuberite-99f8c4434246c3483436b1abac917cf3f23ddbc2.tar.gz cuberite-99f8c4434246c3483436b1abac917cf3f23ddbc2.tar.bz2 cuberite-99f8c4434246c3483436b1abac917cf3f23ddbc2.tar.lz cuberite-99f8c4434246c3483436b1abac917cf3f23ddbc2.tar.xz cuberite-99f8c4434246c3483436b1abac917cf3f23ddbc2.tar.zst cuberite-99f8c4434246c3483436b1abac917cf3f23ddbc2.zip |
Diffstat (limited to '')
-rw-r--r-- | src/Protocol/Protocol_1_8.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp index 50c70ef09..e865725ea 100644 --- a/src/Protocol/Protocol_1_8.cpp +++ b/src/Protocol/Protocol_1_8.cpp @@ -224,7 +224,7 @@ void cProtocol_1_8_0::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, pktBlockAction); - Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WriteXYZPosition64(a_BlockX, a_BlockY, a_BlockZ); Pkt.WriteBEInt8(a_Byte1); Pkt.WriteBEInt8(a_Byte2); Pkt.WriteVarInt32(a_BlockType); @@ -240,7 +240,7 @@ void cProtocol_1_8_0::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_ cPacketizer Pkt(*this, pktBlockBreakAnim); Pkt.WriteVarInt32(a_EntityID); - Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WriteXYZPosition64(a_BlockX, a_BlockY, a_BlockZ); Pkt.WriteBEInt8(a_Stage); } @@ -253,7 +253,7 @@ void cProtocol_1_8_0::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, pktBlockChange); - Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WriteXYZPosition64(a_BlockX, a_BlockY, a_BlockZ); Pkt.WriteVarInt32((static_cast<UInt32>(a_BlockType) << 4) | (static_cast<UInt32>(a_BlockMeta) & 15)); } @@ -410,7 +410,7 @@ void cProtocol_1_8_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, pktEditSign); - Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WriteXYZPosition64(a_BlockX, a_BlockY, a_BlockZ); } @@ -776,7 +776,7 @@ void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World // Send the spawn position: { cPacketizer Pkt(*this, pktSpawnPosition); - Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ())); + Pkt.WriteXYZPosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ())); } // Send the server difficulty: @@ -826,7 +826,7 @@ void cProtocol_1_8_0::SendPaintingSpawn(const cPainting & a_Painting) cPacketizer Pkt(*this, pktSpawnPainting); Pkt.WriteVarInt32(a_Painting.GetUniqueID()); Pkt.WriteString(a_Painting.GetName()); - Pkt.WritePosition64(static_cast<Int32>(PosX), static_cast<Int32>(PosY), static_cast<Int32>(PosZ)); + Pkt.WriteXYZPosition64(static_cast<Int32>(PosX), static_cast<Int32>(PosY), static_cast<Int32>(PosZ)); Pkt.WriteBEInt8(static_cast<Int8>(a_Painting.GetProtocolFacing())); } @@ -1339,7 +1339,7 @@ void cProtocol_1_8_0::SendSoundParticleEffect(const EffectID a_EffectID, int a_S cPacketizer Pkt(*this, pktSoundParticleEffect); Pkt.WriteBEInt32(static_cast<int>(a_EffectID)); - Pkt.WritePosition64(a_SrcX, a_SrcY, a_SrcZ); + Pkt.WriteXYZPosition64(a_SrcX, a_SrcY, a_SrcZ); Pkt.WriteBEInt32(a_Data); Pkt.WriteBool(false); } @@ -1526,7 +1526,7 @@ void cProtocol_1_8_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, pktUpdateBlockEntity); - Pkt.WritePosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ()); + Pkt.WriteXYZPosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ()); Byte Action = 0; switch (a_BlockEntity.GetBlockType()) @@ -1553,7 +1553,7 @@ void cProtocol_1_8_0::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, c ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, pktUpdateSign); - Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WriteXYZPosition64(a_BlockX, a_BlockY, a_BlockZ); AString Lines[] = { a_Line1, a_Line2, a_Line3, a_Line4 }; for (size_t i = 0; i < ARRAYCOUNT(Lines); i++) @@ -1574,7 +1574,7 @@ void cProtocol_1_8_0::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_B cPacketizer Pkt(*this, pktUseBed); Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WriteXYZPosition64(a_BlockX, a_BlockY, a_BlockZ); } @@ -2471,7 +2471,7 @@ void cProtocol_1_8_0::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status); int BlockX, BlockY, BlockZ; - if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ)) + if (!a_ByteBuffer.ReadXYZPosition64(BlockX, BlockY, BlockZ)) { return; } @@ -2487,7 +2487,7 @@ void cProtocol_1_8_0::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer) void cProtocol_1_8_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) { int BlockX, BlockY, BlockZ; - if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ)) + if (!a_ByteBuffer.ReadXYZPosition64(BlockX, BlockY, BlockZ)) { return; } @@ -2805,7 +2805,7 @@ void cProtocol_1_8_0::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer) void cProtocol_1_8_0::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer) { int BlockX, BlockY, BlockZ; - if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ)) + if (!a_ByteBuffer.ReadXYZPosition64(BlockX, BlockY, BlockZ)) { return; } |