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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-07-17 19:46:50 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-07-17 19:46:50 +0200 |
commit | ff2c246de28689f086d1ea8f73be8c9d52c53ed0 (patch) | |
tree | 408c889237750e1247fdae47a9067665e318d981 /src/Protocol/ProtocolRecognizer.cpp | |
parent | SimplePlaceableItemHandler style (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Protocol/ProtocolRecognizer.cpp | 1198 |
1 files changed, 175 insertions, 1023 deletions
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 3f3982c90..a1066a609 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -13,12 +13,10 @@ #include "Protocol_1_11.h" #include "Protocol_1_12.h" #include "Protocol_1_13.h" -#include "Packetizer.h" #include "../ClientHandle.h" #include "../Root.h" #include "../Server.h" #include "../World.h" -#include "../ChatColor.h" #include "../JsonUtils.h" #include "../Bindings/PluginManager.h" @@ -26,10 +24,33 @@ -cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) : - Super(a_Client), - m_Buffer(8192), // We need a larger buffer to support BungeeCord - it sends one huge packet at the start - m_InPingForUnrecognizedVersion(false) +struct sUnsupportedButPingableProtocolException : public std::runtime_error +{ + explicit sUnsupportedButPingableProtocolException() : + std::runtime_error("") + { + } +}; + + + + + +struct sTriedToJoinWithUnsupportedProtocolException : public std::runtime_error +{ + explicit sTriedToJoinWithUnsupportedProtocolException(const std::string & a_Message) : + std::runtime_error(a_Message) + { + } +}; + + + + + +cMultiVersionProtocol::cMultiVersionProtocol() : + HandleIncomingData(std::bind(&cMultiVersionProtocol::HandleIncomingDataInRecognitionStage, this, std::placeholders::_1, std::placeholders::_2)), + m_Buffer(8 KiB) // We need a larger buffer to support BungeeCord - it sends one huge packet at the start { } @@ -37,7 +58,7 @@ cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) : -AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion) +AString cMultiVersionProtocol::GetVersionTextFromInt(int a_ProtocolVersion) { switch (a_ProtocolVersion) { @@ -62,43 +83,66 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion) -void cProtocolRecognizer::DataReceived(const char * a_Data, size_t a_Size) +void cMultiVersionProtocol::HandleIncomingDataInRecognitionStage(cClientHandle & a_Client, std::string_view a_Data) { - if (m_Protocol != nullptr) + // We read more than the handshake packet here, oh well. + if (!m_Buffer.Write(a_Data.data(), a_Data.size())) { - // Protocol was already recognized, send to the handler: - m_Protocol->DataReceived(a_Data, a_Size); + a_Client.Kick("Your client sent too much data; please try again later."); return; } - if (!m_Buffer.Write(a_Data, a_Size)) + try { - m_Client->Kick("Unsupported protocol version"); - return; - } + // Note that a_Data is assigned to a subview containing the data to pass to m_Protocol or UnsupportedPing - if (!m_InPingForUnrecognizedVersion) - { - if (TryRecognizeProtocol()) + TryRecognizeProtocol(a_Client, a_Data); + if (m_Protocol == nullptr) { - // The protocol has just been recognized, dump the whole m_Buffer contents into it for parsing: - AString Dump; m_Buffer.ResetRead(); - m_Buffer.ReadAll(Dump); - m_Protocol->DataReceived(Dump.data(), Dump.size()); return; } - else + + // The protocol recogniser succesfully identified, switch mode: + HandleIncomingData = [this](cClientHandle &, const std::string_view a_In) { - m_Buffer.ResetRead(); - } + // TODO: make it take our a_ReceivedData + m_Protocol->DataReceived(a_In.data(), a_In.size()); + }; } + catch (const sUnsupportedButPingableProtocolException &) + { + // Got a server list ping for an unrecognised version, + // switch into responding to unknown protocols mode: + HandleIncomingData = [this](cClientHandle & a_Clyent, const std::string_view a_In) + { + HandleIncomingDataInOldPingResponseStage(a_Clyent, a_In); + }; + } + catch (const std::exception & Oops) + { + a_Client.Kick(Oops.what()); + return; + } + + // Explicitly process any remaining data with the new handler: + HandleIncomingData(a_Client, a_Data); +} + + + + - if (!m_InPingForUnrecognizedVersion) +void cMultiVersionProtocol::HandleIncomingDataInOldPingResponseStage(cClientHandle & a_Client, const std::string_view a_Data) +{ + if (!m_Buffer.Write(a_Data.data(), a_Data.size())) { + a_Client.Kick("Server list ping failed, too much data."); return; } + cByteBuffer OutPacketBuffer(6 KiB); + // Handle server list ping packets for (;;) { @@ -117,1049 +161,157 @@ void cProtocolRecognizer::DataReceived(const char * a_Data, size_t a_Size) if ((PacketID == 0x00) && (PacketLen == 1)) // Request packet { - HandlePacketStatusRequest(); + HandlePacketStatusRequest(a_Client, OutPacketBuffer); + SendPacket(a_Client, OutPacketBuffer); } else if ((PacketID == 0x01) && (PacketLen == 9)) // Ping packet { - HandlePacketStatusPing(); + HandlePacketStatusPing(a_Client, OutPacketBuffer); + SendPacket(a_Client, OutPacketBuffer); } else { - m_Client->Kick("Server list ping failed, unrecognized packet"); + a_Client.Kick("Server list ping failed, unrecognized packet."); return; } - } -} - - - - - -void cProtocolRecognizer::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendAttachEntity(a_Entity, a_Vehicle); -} - - - - - -void cProtocolRecognizer::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType); -} - - - - - -void cProtocolRecognizer::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendBlockBreakAnim(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage); -} - - - - - -void cProtocolRecognizer::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); -} - - - - - -void cProtocolRecognizer::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendBlockChanges(a_ChunkX, a_ChunkZ, a_Changes); -} - - - - - -void cProtocolRecognizer::SendCameraSetTo(const cEntity & a_Entity) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendCameraSetTo(a_Entity); -} - - - - - -void cProtocolRecognizer::SendChat(const AString & a_Message, eChatType a_Type) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendChat(a_Message, a_Type); -} - - - - -void cProtocolRecognizer::SendChat(const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendChat(a_Message, a_Type, a_ShouldUseChatPrefixes); -} - - - - - -void cProtocolRecognizer::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendChatRaw(a_MessageRaw, a_Type); -} - - - - - -void cProtocolRecognizer::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendChunkData(a_ChunkX, a_ChunkZ, a_Serializer); -} - - - - - -void cProtocolRecognizer::SendCollectEntity(const cEntity & a_Collected, const cEntity & a_Collector, unsigned a_Count) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendCollectEntity(a_Collected, a_Collector, a_Count); -} - - - - - -void cProtocolRecognizer::SendDestroyEntity(const cEntity & a_Entity) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendDestroyEntity(a_Entity); -} - - - - - -void cProtocolRecognizer::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendDetachEntity(a_Entity, a_PreviousVehicle); + m_Buffer.CommitRead(); + } } -void cProtocolRecognizer::SendDisconnect(const AString & a_Reason) +void cMultiVersionProtocol::SendDisconnect(cClientHandle & a_Client, const AString & a_Reason) { if (m_Protocol != nullptr) { m_Protocol->SendDisconnect(a_Reason); + return; } - else - { - AString Message = Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()); - cPacketizer Pkt(*this, pktDisconnectDuringLogin); - Pkt.WriteString(Message); - } -} - - - - - -void cProtocolRecognizer::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendEditSign(a_BlockX, a_BlockY, a_BlockZ); -} - - - - - -void cProtocolRecognizer::SendEntityAnimation(const cEntity & a_Entity, char a_Animation) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendEntityAnimation(a_Entity, a_Animation); -} - - - - - -void cProtocolRecognizer::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration); -} - - - - - -void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item); -} - - - - - -void cProtocolRecognizer::SendEntityHeadLook(const cEntity & a_Entity) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendEntityHeadLook(a_Entity); -} - - - - - -void cProtocolRecognizer::SendEntityLook(const cEntity & a_Entity) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendEntityLook(a_Entity); -} + const AString Message = Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()); + const auto PacketID = GetPacketID(cProtocol::ePacketType::pktDisconnectDuringLogin); + cByteBuffer Out( + cByteBuffer::GetVarIntSize(PacketID) + + cByteBuffer::GetVarIntSize(static_cast<UInt32>(Message.size())) + Message.size() + ); - - - -void cProtocolRecognizer::SendEntityMetadata(const cEntity & a_Entity) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendEntityMetadata(a_Entity); -} - - - - - -void cProtocolRecognizer::SendEntityPosition(const cEntity & a_Entity) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendEntityPosition(a_Entity); -} - - - - - -void cProtocolRecognizer::SendEntityProperties(const cEntity & a_Entity) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendEntityProperties(a_Entity); -} - - - - - -void cProtocolRecognizer::SendEntityStatus(const cEntity & a_Entity, char a_Status) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendEntityStatus(a_Entity, a_Status); -} - - - - - -void cProtocolRecognizer::SendEntityVelocity(const cEntity & a_Entity) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendEntityVelocity(a_Entity); -} - - - - - -void cProtocolRecognizer::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_Radius, a_BlocksAffected, a_PlayerMotion); -} - - - - - -void cProtocolRecognizer::SendGameMode(eGameMode a_GameMode) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendGameMode(a_GameMode); -} - - - - - -void cProtocolRecognizer::SendHealth(void) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendHealth(); -} - - - - - -void cProtocolRecognizer::SendHeldItemChange(int a_ItemIndex) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendHeldItemChange(a_ItemIndex); -} - - - - - -void cProtocolRecognizer::SendHideTitle(void) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendHideTitle(); -} - - - - - -void cProtocolRecognizer::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value); -} - - - - - -void cProtocolRecognizer::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendInventorySlot(a_WindowID, a_SlotNum, a_Item); -} - - - - - -void cProtocolRecognizer::SendKeepAlive(UInt32 a_PingID) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendKeepAlive(a_PingID); -} - - - - - -void cProtocolRecognizer::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendLeashEntity(a_Entity, a_EntityLeashedTo); -} - - - - - -void cProtocolRecognizer::SendUnleashEntity(const cEntity & a_Entity) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendUnleashEntity(a_Entity); -} - - - - - -void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_World) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendLogin(a_Player, a_World); -} - - - - - -void cProtocolRecognizer::SendLoginSuccess(void) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendLoginSuccess(); -} - - - - - -void cProtocolRecognizer::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendMapData(a_Map, a_DataStartX, a_DataStartY); -} - - - - - -void cProtocolRecognizer::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount); -} - - - - - -void cProtocolRecognizer::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendParticleEffect(a_ParticleName, a_Src, a_Offset, a_ParticleData, a_ParticleAmount, a_Data); -} - - - - - -void cProtocolRecognizer::SendPaintingSpawn(const cPainting & a_Painting) -{ - m_Protocol->SendPaintingSpawn(a_Painting); -} - - - - - -void cProtocolRecognizer::SendPlayerAbilities(void) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendPlayerAbilities(); -} - - - - - -void cProtocolRecognizer::SendPlayerListAddPlayer(const cPlayer & a_Player) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendPlayerListAddPlayer(a_Player); -} - - - - - -void cProtocolRecognizer::SendPlayerListRemovePlayer(const cPlayer & a_Player) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendPlayerListRemovePlayer(a_Player); -} - - - - - -void cProtocolRecognizer::SendPlayerListUpdateGameMode(const cPlayer & a_Player) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendPlayerListUpdateGameMode(a_Player); + VERIFY(Out.WriteVarInt32(PacketID)); + VERIFY(Out.WriteVarUTF8String(Message)); + SendPacket(a_Client, Out); } -void cProtocolRecognizer::SendPlayerListUpdatePing(const cPlayer & a_Player) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendPlayerListUpdatePing(a_Player); -} - - - - - -void cProtocolRecognizer::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_CustomName); -} - - - - - -void cProtocolRecognizer::SendPlayerMaxSpeed(void) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendPlayerMaxSpeed(); -} - - - - - -void cProtocolRecognizer::SendPlayerMoveLook(void) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendPlayerMoveLook(); -} - - - - - -void cProtocolRecognizer::SendPlayerPosition(void) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendPlayerPosition(); -} - - - - - -void cProtocolRecognizer::SendPlayerSpawn(const cPlayer & a_Player) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendPlayerSpawn(a_Player); -} - - - - - -void cProtocolRecognizer::SendPluginMessage(const AString & a_Channel, const AString & a_Message) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendPluginMessage(a_Channel, a_Message); -} - - - - - -void cProtocolRecognizer::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendRemoveEntityEffect(a_Entity, a_EffectID); -} - - - - - -void cProtocolRecognizer::SendResetTitle(void) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendResetTitle(); -} - - - - - -void cProtocolRecognizer::SendResourcePack(const AString & a_ResourcePackUrl) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendResourcePack(a_ResourcePackUrl); -} - - - - - -void cProtocolRecognizer::SendRespawn(eDimension a_Dimension) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendRespawn(a_Dimension); -} - - - - - -void cProtocolRecognizer::SendExperience(void) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendExperience(); -} - - - - - -void cProtocolRecognizer::SendExperienceOrb(const cExpOrb & a_ExpOrb) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendExperienceOrb(a_ExpOrb); -} - - - - - -void cProtocolRecognizer::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendScoreboardObjective(a_Name, a_DisplayName, a_Mode); -} - - - - - -void cProtocolRecognizer::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendScoreUpdate(a_Objective, a_Player, a_Score, a_Mode); -} - - - - - -void cProtocolRecognizer::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendDisplayObjective(a_Objective, a_Display); -} - - - - - -void cProtocolRecognizer::SendSetSubTitle(const cCompositeChat & a_SubTitle) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendSetSubTitle(a_SubTitle); -} - - - - - -void cProtocolRecognizer::SendSetRawSubTitle(const AString & a_SubTitle) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendSetRawSubTitle(a_SubTitle); -} - - - - - -void cProtocolRecognizer::SendSetTitle(const cCompositeChat & a_Title) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendSetTitle(a_Title); -} - - - - - -void cProtocolRecognizer::SendSetRawTitle(const AString & a_Title) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendSetRawTitle(a_Title); -} - - - - - -void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendSoundEffect(a_SoundName, a_X, a_Y, a_Z, a_Volume, a_Pitch); -} - - - - - -void cProtocolRecognizer::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data); -} - - - - - -void cProtocolRecognizer::SendSpawnEntity(const cEntity & a_Entity) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendSpawnEntity(a_Entity); -} - - - - - -void cProtocolRecognizer::SendSpawnMob(const cMonster & a_Mob) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendSpawnMob(a_Mob); -} - - - - - -void cProtocolRecognizer::SendStatistics(const cStatManager & a_Manager) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendStatistics(a_Manager); -} - - - - - -void cProtocolRecognizer::SendTabCompletionResults(const AStringVector & a_Results) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendTabCompletionResults(a_Results); -} - - - - - -void cProtocolRecognizer::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ); -} - - - - - -void cProtocolRecognizer::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendTitleTimes(a_FadeInTicks, a_DisplayTicks, a_FadeOutTicks); -} - - - - - -void cProtocolRecognizer::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay, a_DoDaylightCycle); -} - - - - - -void cProtocolRecognizer::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendUnloadChunk(a_ChunkX, a_ChunkZ); -} - - - - - -void cProtocolRecognizer::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendUpdateBlockEntity(a_BlockEntity); -} - - - - - -void cProtocolRecognizer::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendUpdateSign(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4); -} - - - - - -void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); -} - - - - - -void cProtocolRecognizer::SendUnlockRecipe(UInt32 a_RecipeID) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendUnlockRecipe(a_RecipeID); -} - - - - - -void cProtocolRecognizer::SendInitRecipes(UInt32 a_RecipeID) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendInitRecipes(a_RecipeID); -} - - - - - -void cProtocolRecognizer::SendWeather(eWeather a_Weather) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendWeather(a_Weather); -} - - - - - -void cProtocolRecognizer::SendWholeInventory(const cWindow & a_Window) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendWholeInventory(a_Window); -} - - - - - -void cProtocolRecognizer::SendWindowClose(const cWindow & a_Window) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendWindowClose(a_Window); -} - - - - - -void cProtocolRecognizer::SendWindowOpen(const cWindow & a_Window) -{ - ASSERT(m_Protocol != nullptr); - m_Protocol->SendWindowOpen(a_Window); -} - - - - - -AString cProtocolRecognizer::GetAuthServerID(void) -{ - ASSERT(m_Protocol != nullptr); - return m_Protocol->GetAuthServerID(); -} - - - - - -void cProtocolRecognizer::SendData(const char * a_Data, size_t a_Size) -{ - // This is used only when handling the server ping - m_Client->SendData(a_Data, a_Size); -} - - - - - -bool cProtocolRecognizer::TryRecognizeProtocol(void) +void cMultiVersionProtocol::TryRecognizeProtocol(cClientHandle & a_Client, std::string_view & a_Data) { // NOTE: If a new protocol is added or an old one is removed, adjust MCS_CLIENT_VERSIONS and MCS_PROTOCOL_VERSIONS macros in the header file // Lengthed protocol, try if it has the entire initial handshake packet: UInt32 PacketLen; - UInt32 ReadSoFar = static_cast<UInt32>(m_Buffer.GetReadableSpace()); if (!m_Buffer.ReadVarInt(PacketLen)) { // Not enough bytes for the packet length, keep waiting - return false; + return; } - ReadSoFar -= static_cast<UInt32>(m_Buffer.GetReadableSpace()); + if (!m_Buffer.CanReadBytes(PacketLen)) { // Not enough bytes for the packet, keep waiting - return false; - } - if (!TryRecognizeLengthedProtocol(PacketLen - ReadSoFar)) - { - return false; + // More of a sanity check to make sure no one tries anything funny (since ReadXXX can wait for data themselves): + return; } - // The protocol has been recognized, initialize it: + m_Protocol = TryRecognizeLengthedProtocol(a_Client, a_Data); ASSERT(m_Protocol != nullptr); - try - { - m_Protocol->Initialize(*m_Client); - } - catch (const std::exception & exc) - { - m_Client->Kick(exc.what()); - m_Protocol.reset(); - return false; - } - return true; + + // The protocol has been recognized, initialize it: + m_Protocol->Initialize(a_Client); } -bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRemaining) +std::unique_ptr<cProtocol> cMultiVersionProtocol::TryRecognizeLengthedProtocol(cClientHandle & a_Client, std::string_view & a_Data) { UInt32 PacketType; - if (!m_Buffer.ReadVarInt(PacketType)) - { - return false; - } - if (PacketType != 0x00) - { - // Not an initial handshake packet, we don't know how to talk to them - LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, initial packet %u)", - m_Client->GetIPString().c_str(), PacketType - ); - m_Client->Kick("Unsupported protocol version"); - return false; - } UInt32 ProtocolVersion; - if (!m_Buffer.ReadVarInt(ProtocolVersion)) - { - return false; - } - m_Client->SetProtocolVersion(ProtocolVersion); AString ServerAddress; UInt16 ServerPort; UInt32 NextState; - if (!m_Buffer.ReadVarUTF8String(ServerAddress)) - { - return false; - } - if (!m_Buffer.ReadBEUInt16(ServerPort)) + + if (!m_Buffer.ReadVarInt(PacketType) || (PacketType != 0x00)) { - return false; + // Not an initial handshake packet, we don't know how to talk to them + LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, initial packet %u)", + a_Client.GetIPString().c_str(), PacketType + ); + + throw sTriedToJoinWithUnsupportedProtocolException( + Printf("Your client isn't supported.\nTry connecting with Minecraft " MCS_CLIENT_VERSIONS, ProtocolVersion) + ); } - if (!m_Buffer.ReadVarInt(NextState)) + + if ( + !m_Buffer.ReadVarInt(ProtocolVersion) || + !m_Buffer.ReadVarUTF8String(ServerAddress) || + !m_Buffer.ReadBEUInt16(ServerPort) || + !m_Buffer.ReadVarInt(NextState) + ) { - return false; + // TryRecognizeProtocol guarantees that we will have as much + // data to read as the client claims in the protocol length field: + throw sTriedToJoinWithUnsupportedProtocolException("Incorrect amount of data received - hacked client?"); } + + // TODO: this should be a protocol property, not ClientHandle: + a_Client.SetProtocolVersion(ProtocolVersion); + + // The protocol has just been recognized, advance data start + // to after the handshake and leave the rest to the protocol: + a_Data = a_Data.substr(m_Buffer.GetUsedSpace() - m_Buffer.GetReadableSpace()); + + // We read more than we can handle, purge the rest: + [[maybe_unused]] const bool Success = + m_Buffer.SkipRead(m_Buffer.GetReadableSpace()); + ASSERT(Success); + + // All good, eat up the data: m_Buffer.CommitRead(); + switch (ProtocolVersion) { - case PROTO_VERSION_1_8_0: - { - m_Buffer.CommitRead(); - m_Protocol.reset(new cProtocol_1_8_0(m_Client, ServerAddress, ServerPort, NextState)); - return true; - } - case PROTO_VERSION_1_9_0: - { - m_Protocol.reset(new cProtocol_1_9_0(m_Client, ServerAddress, ServerPort, NextState)); - return true; - } - case PROTO_VERSION_1_9_1: - { - m_Protocol.reset(new cProtocol_1_9_1(m_Client, ServerAddress, ServerPort, NextState)); - return true; - } - case PROTO_VERSION_1_9_2: - { - m_Protocol.reset(new cProtocol_1_9_2(m_Client, ServerAddress, ServerPort, NextState)); - return true; - } - case PROTO_VERSION_1_9_4: - { - m_Protocol.reset(new cProtocol_1_9_4(m_Client, ServerAddress, ServerPort, NextState)); - return true; - } - case PROTO_VERSION_1_10_0: - { - m_Protocol.reset(new cProtocol_1_10_0(m_Client, ServerAddress, ServerPort, NextState)); - return true; - } - case PROTO_VERSION_1_11_0: - { - m_Protocol.reset(new cProtocol_1_11_0(m_Client, ServerAddress, ServerPort, NextState)); - return true; - } - case PROTO_VERSION_1_11_1: - { - m_Protocol.reset(new cProtocol_1_11_1(m_Client, ServerAddress, ServerPort, NextState)); - return true; - } - case PROTO_VERSION_1_12: - { - m_Protocol.reset(new cProtocol_1_12(m_Client, ServerAddress, ServerPort, NextState)); - return true; - } - case PROTO_VERSION_1_12_1: - { - m_Protocol.reset(new cProtocol_1_12_1(m_Client, ServerAddress, ServerPort, NextState)); - return true; - } - case PROTO_VERSION_1_12_2: - { - m_Protocol.reset(new cProtocol_1_12_2(m_Client, ServerAddress, ServerPort, NextState)); - return true; - } - case PROTO_VERSION_1_13: - { - m_Protocol.reset(new cProtocol_1_13(m_Client, ServerAddress, ServerPort, NextState)); - return true; - } + case PROTO_VERSION_1_8_0: return std::make_unique<cProtocol_1_8_0>(&a_Client, ServerAddress, ServerPort, NextState); + case PROTO_VERSION_1_9_0: return std::make_unique<cProtocol_1_9_0>(&a_Client, ServerAddress, ServerPort, NextState); + case PROTO_VERSION_1_9_1: return std::make_unique<cProtocol_1_9_1>(&a_Client, ServerAddress, ServerPort, NextState); + case PROTO_VERSION_1_9_2: return std::make_unique<cProtocol_1_9_2>(&a_Client, ServerAddress, ServerPort, NextState); + case PROTO_VERSION_1_9_4: return std::make_unique<cProtocol_1_9_4>(&a_Client, ServerAddress, ServerPort, NextState); + case PROTO_VERSION_1_10_0: return std::make_unique<cProtocol_1_10_0>(&a_Client, ServerAddress, ServerPort, NextState); + case PROTO_VERSION_1_11_0: return std::make_unique<cProtocol_1_11_0>(&a_Client, ServerAddress, ServerPort, NextState); + case PROTO_VERSION_1_11_1: return std::make_unique<cProtocol_1_11_1>(&a_Client, ServerAddress, ServerPort, NextState); + case PROTO_VERSION_1_12: return std::make_unique<cProtocol_1_12>(&a_Client, ServerAddress, ServerPort, NextState); + case PROTO_VERSION_1_12_1: return std::make_unique<cProtocol_1_12_1>(&a_Client, ServerAddress, ServerPort, NextState); + case PROTO_VERSION_1_12_2: return std::make_unique<cProtocol_1_12_2>(&a_Client, ServerAddress, ServerPort, NextState); + case PROTO_VERSION_1_13: return std::make_unique<cProtocol_1_13>(&a_Client, ServerAddress, ServerPort, NextState); default: { LOGD("Client \"%s\" uses an unsupported protocol (lengthed, version %u (0x%x))", - m_Client->GetIPString().c_str(), ProtocolVersion, ProtocolVersion + a_Client.GetIPString().c_str(), ProtocolVersion, ProtocolVersion ); + if (NextState != 1) { - m_Client->Kick(Printf("Unsupported protocol version %u, please use one of these versions:\n" MCS_CLIENT_VERSIONS, ProtocolVersion)); - return false; + throw sTriedToJoinWithUnsupportedProtocolException( + Printf("Unsupported protocol version %u.\nTry connecting with Minecraft " MCS_CLIENT_VERSIONS, ProtocolVersion) + ); } - else - { - m_InPingForUnrecognizedVersion = true; - } - return false; + + throw sUnsupportedButPingableProtocolException(); } } } @@ -1168,39 +320,39 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema -void cProtocolRecognizer::SendPacket(cPacketizer & a_Pkt) +void cMultiVersionProtocol::SendPacket(cClientHandle & a_Client, cByteBuffer & a_OutPacketBuffer) { // Writes out the packet normally. - UInt32 PacketLen = static_cast<UInt32>(m_OutPacketBuffer.GetUsedSpace()); - AString PacketData, CompressedPacket; - m_OutPacketBuffer.ReadAll(PacketData); - m_OutPacketBuffer.CommitRead(); + UInt32 PacketLen = static_cast<UInt32>(a_OutPacketBuffer.GetUsedSpace()); + cByteBuffer OutPacketLenBuffer(cByteBuffer::GetVarIntSize(PacketLen)); // Compression doesn't apply to this state, send raw data: - m_OutPacketLenBuffer.WriteVarInt32(PacketLen); + VERIFY(OutPacketLenBuffer.WriteVarInt32(PacketLen)); AString LengthData; - m_OutPacketLenBuffer.ReadAll(LengthData); - SendData(LengthData.data(), LengthData.size()); + OutPacketLenBuffer.ReadAll(LengthData); + a_Client.SendData(LengthData.data(), LengthData.size()); - // Send the packet's payload - m_OutPacketLenBuffer.CommitRead(); - SendData(PacketData.data(), PacketData.size()); + // Send the packet's payload: + AString PacketData; + a_OutPacketBuffer.ReadAll(PacketData); + a_OutPacketBuffer.CommitRead(); + a_Client.SendData(PacketData.data(), PacketData.size()); } -UInt32 cProtocolRecognizer::GetPacketID(ePacketType a_PacketType) +UInt32 cMultiVersionProtocol::GetPacketID(cProtocol::ePacketType a_PacketType) { switch (a_PacketType) { - case pktDisconnectDuringLogin: return 0x00; - case pktStatusResponse: return 0x00; - case pktPingResponse: return 0x01; + case cProtocol::ePacketType::pktDisconnectDuringLogin: return 0x00; + case cProtocol::ePacketType::pktStatusResponse: return 0x00; + case cProtocol::ePacketType::pktPingResponse: return 0x01; default: { - ASSERT(!"cProtocolRecognizer::GetPacketID() called for an unhandled packet"); + ASSERT(!"GetPacketID() called for an unhandled packet"); return 0; } } @@ -1210,14 +362,14 @@ UInt32 cProtocolRecognizer::GetPacketID(ePacketType a_PacketType) -void cProtocolRecognizer::HandlePacketStatusRequest(void) +void cMultiVersionProtocol::HandlePacketStatusRequest(cClientHandle & a_Client, cByteBuffer & a_Out) { cServer * Server = cRoot::Get()->GetServer(); AString ServerDescription = Server->GetDescription(); auto NumPlayers = static_cast<signed>(Server->GetNumPlayers()); auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers()); AString Favicon = Server->GetFaviconData(); - cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon); + cRoot::Get()->GetPluginManager()->CallHookServerPing(a_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon); // Version: Json::Value Version; @@ -1246,15 +398,15 @@ void cProtocolRecognizer::HandlePacketStatusRequest(void) AString Response = JsonUtils::WriteFastString(ResponseValue); - cPacketizer Pkt(*this, pktStatusResponse); - Pkt.WriteString(Response); + VERIFY(a_Out.WriteVarInt32(GetPacketID(cProtocol::ePacketType::pktStatusResponse))); + VERIFY(a_Out.WriteVarUTF8String(Response)); } -void cProtocolRecognizer::HandlePacketStatusPing() +void cMultiVersionProtocol::HandlePacketStatusPing(cClientHandle & a_Client, cByteBuffer & a_Out) { Int64 Timestamp; if (!m_Buffer.ReadBEInt64(Timestamp)) @@ -1262,6 +414,6 @@ void cProtocolRecognizer::HandlePacketStatusPing() return; } - cPacketizer Pkt(*this, pktPingResponse); - Pkt.WriteBEInt64(Timestamp); + VERIFY(a_Out.WriteVarInt32(GetPacketID(cProtocol::ePacketType::pktPingResponse))); + VERIFY(a_Out.WriteBEInt64(Timestamp)); } |