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author | Mattes D <github@xoft.cz> | 2015-03-21 15:40:56 +0100 |
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committer | Mattes D <github@xoft.cz> | 2015-03-21 15:40:56 +0100 |
commit | 3923e3e37a60f7d51b9d527840cd1b93cde04578 (patch) | |
tree | 954b1cf7b6bc2876fbd63b38d7ed81eb14881d6c /src/Protocol/Protocol18x.cpp | |
parent | Changed cEntity::m_UniqueID to UInt32. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Protocol/Protocol18x.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index a80edbc22..5c6837577 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -162,8 +162,8 @@ void cProtocol180::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_ ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x1b); // Attach Entity packet - Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteInt((a_Vehicle != nullptr) ? a_Vehicle->GetUniqueID() : 0); + Pkt.WriteUInt32(a_Entity.GetUniqueID()); + Pkt.WriteUInt32((a_Vehicle != nullptr) ? a_Vehicle->GetUniqueID() : 0); Pkt.WriteBool(false); } @@ -363,7 +363,7 @@ void cProtocol180::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x04); // Entity Equipment packet - Pkt.WriteVarInt((UInt32)a_Entity.GetUniqueID()); + Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteShort(a_SlotNum); Pkt.WriteItem(a_Item); } @@ -377,7 +377,7 @@ void cProtocol180::SendEntityHeadLook(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x19); // Entity Head Look packet - Pkt.WriteVarInt((UInt32)a_Entity.GetUniqueID()); + Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteByteAngle(a_Entity.GetHeadYaw()); } @@ -433,9 +433,9 @@ void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteByte(a_RelX); - Pkt.WriteByte(a_RelY); - Pkt.WriteByte(a_RelZ); + Pkt.WriteChar(a_RelX); + Pkt.WriteChar(a_RelY); + Pkt.WriteChar(a_RelZ); Pkt.WriteBool(a_Entity.IsOnGround()); } @@ -449,9 +449,9 @@ void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteByte(a_RelX); - Pkt.WriteByte(a_RelY); - Pkt.WriteByte(a_RelZ); + Pkt.WriteChar(a_RelX); + Pkt.WriteChar(a_RelY); + Pkt.WriteChar(a_RelZ); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); Pkt.WriteBool(a_Entity.IsOnGround()); @@ -466,7 +466,7 @@ void cProtocol180::SendEntityStatus(const cEntity & a_Entity, char a_Status) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x1a); // Entity Status packet - Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteUInt32(a_Entity.GetUniqueID()); Pkt.WriteChar(a_Status); } @@ -580,7 +580,7 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World) { cServer * Server = cRoot::Get()->GetServer(); cPacketizer Pkt(*this, 0x01); // Join Game packet - Pkt.WriteInt(a_Player.GetUniqueID()); + Pkt.WriteUInt32(a_Player.GetUniqueID()); Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 Pkt.WriteChar((char)a_World.GetDimension()); Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) |