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author | Samuel Barney <samjbarney@gmail.com> | 2014-08-21 21:37:41 +0200 |
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committer | Samuel Barney <samjbarney@gmail.com> | 2014-08-21 21:37:41 +0200 |
commit | 6db727c60c01264dc9a9c209c5b335da8f53cd64 (patch) | |
tree | 1ec865e37c74c571de0bc7249d1b5f17dd8f5a1c /src/Protocol/Protocol17x.h | |
parent | commented out unused functions (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Protocol/Protocol17x.h | 154 |
1 files changed, 77 insertions, 77 deletions
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index ccfa19eb6..2ebd51d12 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -57,81 +57,81 @@ public: cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); /** Called when client sends some data: */ - virtual void DataReceived(const char * a_Data, size_t a_Size) override; + virtual void DataReceived(const char * a_Data, size_t a_Size) /*override*/; /** Sending stuff to clients (alphabetically sorted): */ - virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; - virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; - virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; - virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; - virtual void SendChat (const AString & a_Message) override; - virtual void SendChat (const cCompositeChat & a_Message) override; - virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; - virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; - virtual void SendDestroyEntity (const cEntity & a_Entity) override; - virtual void SendDisconnect (const AString & a_Reason) override; - virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) - virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override; - virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; - virtual void SendEntityHeadLook (const cEntity & a_Entity) override; - virtual void SendEntityLook (const cEntity & a_Entity) override; - virtual void SendEntityMetadata (const cEntity & a_Entity) override; - virtual void SendEntityProperties (const cEntity & a_Entity) override; - virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; - virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; - virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; - virtual void SendEntityVelocity (const cEntity & a_Entity) override; - virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; - virtual void SendGameMode (eGameMode a_GameMode) override; - virtual void SendHealth (void) override; - virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; - virtual void SendKeepAlive (int a_PingID) override; - virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; - virtual void SendLoginSuccess (void) override; - virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override; - virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override; - virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; - virtual void SendPaintingSpawn (const cPainting & a_Painting) override; - virtual void SendPickupSpawn (const cPickup & a_Pickup) override; - virtual void SendPlayerAbilities (void) override; - virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; - virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override; - virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override; - virtual void SendPlayerMaxSpeed (void) override; - virtual void SendPlayerMoveLook (void) override; - virtual void SendPlayerPosition (void) override; - virtual void SendPlayerSpawn (const cPlayer & a_Player) override; - virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; - virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; - virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override; - virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; - virtual void SendExperience (void) override; - virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; - virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; - virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override; - virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override; - virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; - virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; - virtual void SendSpawnMob (const cMonster & a_Mob) override; - virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; - virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; - virtual void SendStatistics (const cStatManager & a_Manager) override; - virtual void SendTabCompletionResults(const AStringVector & a_Results) override; - virtual void SendTeleportEntity (const cEntity & a_Entity) override; - virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override; - virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; - virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override; - virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void SendWeather (eWeather a_Weather) override; - virtual void SendWholeInventory (const cWindow & a_Window) override; - virtual void SendWindowClose (const cWindow & a_Window) override; - virtual void SendWindowOpen (const cWindow & a_Window) override; - virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override; - - virtual AString GetAuthServerID(void) override { return m_AuthServerID; } + virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) /*override*/; + virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) /*override*/; + virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) /*override*/; + virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) /*override*/; + virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) /*override*/; + virtual void SendChat (const AString & a_Message) /*override*/; + virtual void SendChat (const cCompositeChat & a_Message) /*override*/; + virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) /*override*/; + virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) /*override*/; + virtual void SendDestroyEntity (const cEntity & a_Entity) /*override*/; + virtual void SendDisconnect (const AString & a_Reason) /*override*/; + virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) /*override*/; ///< Request the client to open up the sign editor for the sign (1.6+) + virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) /*override*/; + virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) /*override*/; + virtual void SendEntityHeadLook (const cEntity & a_Entity) /*override*/; + virtual void SendEntityLook (const cEntity & a_Entity) /*override*/; + virtual void SendEntityMetadata (const cEntity & a_Entity) /*override*/; + virtual void SendEntityProperties (const cEntity & a_Entity) /*override*/; + virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) /*override*/; + virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) /*override*/; + virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) /*override*/; + virtual void SendEntityVelocity (const cEntity & a_Entity) /*override*/; + virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) /*override*/; + virtual void SendGameMode (eGameMode a_GameMode) /*override*/; + virtual void SendHealth (void) /*override*/; + virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) /*override*/; + virtual void SendKeepAlive (int a_PingID) /*override*/; + virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) /*override*/; + virtual void SendLoginSuccess (void) /*override*/; + virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) /*override*/; + virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) /*override*/; + virtual void SendMapInfo (int a_ID, unsigned int a_Scale) /*override*/; + virtual void SendPaintingSpawn (const cPainting & a_Painting) /*override*/; + virtual void SendPickupSpawn (const cPickup & a_Pickup) /*override*/; + virtual void SendPlayerAbilities (void) /*override*/; + virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) /*override*/; + virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) /*override*/; + virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) /*override*/; + virtual void SendPlayerMaxSpeed (void) /*override*/; + virtual void SendPlayerMoveLook (void) /*override*/; + virtual void SendPlayerPosition (void) /*override*/; + virtual void SendPlayerSpawn (const cPlayer & a_Player) /*override*/; + virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) /*override*/; + virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) /*override*/; + virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) /*override*/; + virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) /*override*/; + virtual void SendExperience (void) /*override*/; + virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) /*override*/; + virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) /*override*/; + virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) /*override*/; + virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) /*override*/; + virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) /*override*/; + virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) /*override*/; + virtual void SendSpawnMob (const cMonster & a_Mob) /*override*/; + virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) /*override*/; + virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) /*override*/; + virtual void SendStatistics (const cStatManager & a_Manager) /*override*/; + virtual void SendTabCompletionResults(const AStringVector & a_Results) /*override*/; + virtual void SendTeleportEntity (const cEntity & a_Entity) /*override*/; + virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) /*override*/; + virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) /*override*/; + virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) /*override*/; + virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) /*override*/; + virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) /*override*/; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) /*override*/; + virtual void SendWeather (eWeather a_Weather) /*override*/; + virtual void SendWholeInventory (const cWindow & a_Window) /*override*/; + virtual void SendWindowClose (const cWindow & a_Window) /*override*/; + virtual void SendWindowOpen (const cWindow & a_Window) /*override*/; + virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) /*override*/; + + virtual AString GetAuthServerID(void) /*override*/ { return m_AuthServerID; } protected: @@ -295,7 +295,7 @@ protected: void WritePacket(cByteBuffer & a_Packet); /** Sends the data to the client, encrypting them if needed. */ - virtual void SendData(const char * a_Data, size_t a_Size) override; + virtual void SendData(const char * a_Data, size_t a_Size) /*override*/; void SendCompass(const cWorld & a_World); @@ -324,9 +324,9 @@ class cProtocol176 : public: cProtocol176(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); - // cProtocol172 overrides: - virtual void SendPlayerSpawn(const cPlayer & a_Player) override; - virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override; + // cProtocol172 /*override*/s: + virtual void SendPlayerSpawn(const cPlayer & a_Player) /*override*/; + virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) /*override*/; } ; |