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authortycho <work.tycho@gmail.com>2015-09-25 16:49:22 +0200
committertycho <work.tycho@gmail.com>2015-12-18 19:14:34 +0100
commit26caea80d35d4ff2ac3879d5ae6ab49f2f876385 (patch)
treedbbeff77f1653217bab4f06ae3f2763bef0bd21b /src/Protocol/Protocol17x.cpp
parentRefactored some protocol logging (diff)
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Diffstat (limited to 'src/Protocol/Protocol17x.cpp')
-rw-r--r--src/Protocol/Protocol17x.cpp524
1 files changed, 267 insertions, 257 deletions
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index 586efdd85..873efa075 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -52,18 +52,7 @@ Implements the 1.7.x protocol classes:
/** The slot number that the client uses to indicate "outside the window". */
-static const Int16 SLOT_NUM_OUTSIDE = -999;
-
-
-
-
-
-#define HANDLE_READ(ByteBuf, Proc, Type, Var) \
- Type Var; \
- if (!ByteBuf.Proc(Var))\
- {\
- return;\
- }
+//static const Int16 SLOT_NUM_OUTSIDE = -999;
@@ -75,7 +64,7 @@ static const Int16 SLOT_NUM_OUTSIDE = -999;
if (!ByteBuf.Proc(Var)) \
{ \
ByteBuf.CheckValid(); \
- return false; \
+ return cProtocolError::PacketReadError; \
} \
ByteBuf.CheckValid(); \
}
@@ -99,9 +88,9 @@ extern bool g_ShouldLogCommIn, g_ShouldLogCommOut;
////////////////////////////////////////////////////////////////////////////////
// cProtocol172:
-
+/*
cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
- super(a_Client, a_Client->GetIPString()),
+ super(a_Client->GetIPString()),
m_ServerAddress(a_ServerAddress),
m_ServerPort(a_ServerPort),
m_State(a_State),
@@ -115,12 +104,12 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd
{
LOGD("Player at %s connected via BungeeCord", Params[1].c_str());
m_ServerAddress = Params[0];
- m_Client->SetIPString(Params[1]);
- m_Client->SetUUID(cMojangAPI::MakeUUIDShort(Params[2]));
- m_Client->SetProperties(Params[3]);
+ a_Client->SetIPString(Params[1]);
+ a_Client->SetUUID(cMojangAPI::MakeUUIDShort(Params[2]));
+ a_Client->SetProperties(Params[3]);
}
}
-
+*/
@@ -513,15 +502,14 @@ void cProtocol172::SendGameMode(eGameMode a_GameMode)
-void cProtocol172::SendHealth(void)
+void cProtocol172::SendHealth(int a_Health, int a_FoodLevel, double a_FoodSaturationLevel)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x06); // Update Health packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth()));
- Pkt.WriteBEInt16(static_cast<short>(Player->GetFoodLevel()));
- Pkt.WriteBEFloat(static_cast<float>(Player->GetFoodSaturationLevel()));
+ Pkt.WriteBEFloat(static_cast<float>(a_Health));
+ Pkt.WriteBEInt16(static_cast<short>(a_FoodLevel));
+ Pkt.WriteBEFloat(static_cast<float>(a_FoodSaturationLevel));
}
@@ -592,20 +580,20 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
}
// Send player abilities:
- SendPlayerAbilities();
+ SendPlayerAbilities(a_Player);
}
-void cProtocol172::SendLoginSuccess(void)
+void cProtocol172::SendLoginSuccess(const AString & a_UUID, const AString & a_Username)
{
ASSERT(m_State == 2); // State: login?
{
cPacketizer Pkt(*this, 0x02); // Login success packet
- Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID()));
- Pkt.WriteString(m_Client->GetUsername());
+ Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_UUID));
+ Pkt.WriteString(a_Username);
}
m_State = 3; // State = Game
@@ -715,29 +703,28 @@ void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup)
-void cProtocol172::SendPlayerAbilities(void)
+void cProtocol172::SendPlayerAbilities(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x39); // Player Abilities packet
Byte Flags = 0;
- cPlayer * Player = m_Client->GetPlayer();
- if (Player->IsGameModeCreative())
+ if (a_Player.IsGameModeCreative())
{
Flags |= 0x01;
Flags |= 0x08; // Godmode, used for creative
}
- if (Player->IsFlying())
+ if (a_Player.IsFlying())
{
Flags |= 0x02;
}
- if (Player->CanFly())
+ if (a_Player.CanFly())
{
Flags |= 0x04;
}
Pkt.WriteBEUInt8(Flags);
- Pkt.WriteBEFloat(static_cast<float>(0.05 * Player->GetFlyingMaxSpeed()));
- Pkt.WriteBEFloat(static_cast<float>(0.1 * Player->GetNormalMaxSpeed()));
+ Pkt.WriteBEFloat(static_cast<float>(0.05 * a_Player.GetFlyingMaxSpeed()));
+ Pkt.WriteBEFloat(static_cast<float>(0.1 * a_Player.GetNormalMaxSpeed()));
}
@@ -846,23 +833,22 @@ void cProtocol172::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, con
-void cProtocol172::SendPlayerMaxSpeed(void)
+void cProtocol172::SendPlayerMaxSpeed(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x20); // Entity Properties
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEUInt32(Player->GetUniqueID());
+ Pkt.WriteBEUInt32(a_Player.GetUniqueID());
Pkt.WriteBEInt32(1); // Count
Pkt.WriteString("generic.movementSpeed");
// The default game speed is 0.1, multiply that value by the relative speed:
- Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed());
- if (Player->IsSprinting())
+ Pkt.WriteBEDouble(0.1 * a_Player.GetNormalMaxSpeed());
+ if (a_Player.IsSprinting())
{
Pkt.WriteBEInt16(1); // Modifier count
Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c);
Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier
- Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
+ Pkt.WriteBEDouble(a_Player.GetSprintingMaxSpeed() - a_Player.GetNormalMaxSpeed());
Pkt.WriteBEUInt8(2);
}
else
@@ -875,32 +861,31 @@ void cProtocol172::SendPlayerMaxSpeed(void)
-void cProtocol172::SendPlayerMoveLook(void)
+void cProtocol172::SendPlayerMoveLook(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEDouble(Player->GetPosX());
+ Pkt.WriteBEDouble(a_Player.GetPosX());
// Protocol docs say this is PosY, but #323 says this is eye-pos
// Moreover, the "+ 0.001" is there because otherwise the player falls through the block they were standing on.
- Pkt.WriteBEDouble(Player->GetStance() + 0.001);
+ Pkt.WriteBEDouble(a_Player.GetStance() + 0.001);
- Pkt.WriteBEDouble(Player->GetPosZ());
- Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw()));
- Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch()));
- Pkt.WriteBool(Player->IsOnGround());
+ Pkt.WriteBEDouble(a_Player.GetPosZ());
+ Pkt.WriteBEFloat(static_cast<float>(a_Player.GetYaw()));
+ Pkt.WriteBEFloat(static_cast<float>(a_Player.GetPitch()));
+ Pkt.WriteBool(a_Player.IsOnGround());
}
-void cProtocol172::SendPlayerPosition(void)
+void cProtocol172::SendPlayerPosition(const cPlayer & a_Player)
{
// There is no dedicated packet for this, send the whole thing:
- SendPlayerMoveLook();
+ SendPlayerMoveLook(a_Player);
}
@@ -977,7 +962,7 @@ void cProtocol172::SendResetTitle(void)
-void cProtocol172::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
+void cProtocol172::SendRespawn(eGameMode a_GameMode, eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
{
if ((m_LastSentDimension == a_Dimension) && !a_ShouldIgnoreDimensionChecks)
{
@@ -986,10 +971,9 @@ void cProtocol172::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimens
}
cPacketizer Pkt(*this, 0x07); // Respawn packet
- cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEInt32(static_cast<int>(a_Dimension));
Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteBEUInt8(static_cast<Byte>(Player->GetEffectiveGameMode()));
+ Pkt.WriteBEUInt8(static_cast<Byte>(a_GameMode));
Pkt.WriteString("default");
m_LastSentDimension = a_Dimension;
}
@@ -998,15 +982,14 @@ void cProtocol172::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimens
-void cProtocol172::SendExperience (void)
+void cProtocol172::SendExperience (const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x1f); // Experience Packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEFloat(Player->GetXpPercentage());
- Pkt.WriteBEInt16(static_cast<Int16>(std::min<int>(Player->GetXpLevel(), std::numeric_limits<Int16>::max())));
- Pkt.WriteBEInt16(static_cast<Int16>(std::min<int>(Player->GetCurrentXp(), std::numeric_limits<Int16>::max())));
+ Pkt.WriteBEFloat(a_Player.GetXpPercentage());
+ Pkt.WriteBEInt16(static_cast<Int16>(std::min<int>(a_Player.GetXpLevel(), std::numeric_limits<Int16>::max())));
+ Pkt.WriteBEInt16(static_cast<Int16>(std::min<int>(a_Player.GetCurrentXp(), std::numeric_limits<Int16>::max())));
}
@@ -1439,7 +1422,7 @@ void cProtocol172::SendWeather(eWeather a_Weather)
-void cProtocol172::SendWholeInventory(const cWindow & a_Window)
+void cProtocol172::SendWholeInventory(const cPlayer & a_Player, const cWindow & a_Window)
{
ASSERT(m_State == 3); // In game mode?
@@ -1447,7 +1430,7 @@ void cProtocol172::SendWholeInventory(const cWindow & a_Window)
Pkt.WriteBEInt8(a_Window.GetWindowID());
Pkt.WriteBEInt16(static_cast<short>(a_Window.GetNumSlots()));
cItems Slots;
- a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
+ a_Window.GetSlots(a_Player, Slots);
for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr)
{
WriteItem(Pkt, *itr);
@@ -1558,8 +1541,13 @@ cProtocol::cProtocolError cProtocol172::OnDataAddedToBuffer(cByteBuffer & a_Buff
);
}
- if (!HandlePacket(bb, PacketType))
+ auto success = HandlePacket(bb, PacketType, a_Action);
+ if (success != cProtocolError::Success)
{
+ if (success != cProtocolError::PacketUnknown)
+ {
+ return success;
+ }
// Unknown packet, already been reported, but without the length. Log the length here:
LOGWARNING("Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, PacketLen);
@@ -1580,7 +1568,7 @@ cProtocol::cProtocolError cProtocol172::OnDataAddedToBuffer(cByteBuffer & a_Buff
m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n");
}
- return cProtocolError::PacketError;
+ return cProtocolError::PacketUnknown;
}
if (bb.GetReadableSpace() != 1)
@@ -1607,9 +1595,13 @@ cProtocol::cProtocolError cProtocol172::OnDataAddedToBuffer(cByteBuffer & a_Buff
}
+#define HANDLE_PACKET(Num, Name) \
+ case Num: \
+ { \
+ return HandlePacket##Name(a_ByteBuffer, a_Action); \
+ }
-
-bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
+cProtocol::cProtocolError cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType, ActionList & a_Action)
{
switch (m_State)
{
@@ -1618,10 +1610,13 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
// Status
switch (a_PacketType)
{
- case 0x00: HandlePacketStatusRequest(a_ByteBuffer); return true;
- case 0x01: HandlePacketStatusPing (a_ByteBuffer); return true;
+ HANDLE_PACKET(0x00, StatusRequest);
+ HANDLE_PACKET(0x01, StatusPing);
+ default:
+ {
+ return cProtocolError::PacketUnknown;
+ }
}
- break;
}
case 2:
@@ -1629,10 +1624,13 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
// Login
switch (a_PacketType)
{
- case 0x00: HandlePacketLoginStart (a_ByteBuffer); return true;
- case 0x01: HandlePacketLoginEncryptionResponse(a_ByteBuffer); return true;
+ HANDLE_PACKET(0x00, LoginStart);
+ HANDLE_PACKET(0x01, LoginEncryptionResponse);
+ default:
+ {
+ return cProtocolError::PacketUnknown;
+ }
}
- break;
}
case 3:
@@ -1640,32 +1638,31 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
// Game
switch (a_PacketType)
{
- case 0x00: HandlePacketKeepAlive (a_ByteBuffer); return true;
- case 0x01: HandlePacketChatMessage (a_ByteBuffer); return true;
- case 0x02: HandlePacketUseEntity (a_ByteBuffer); return true;
- case 0x03: HandlePacketPlayer (a_ByteBuffer); return true;
- case 0x04: HandlePacketPlayerPos (a_ByteBuffer); return true;
- case 0x05: HandlePacketPlayerLook (a_ByteBuffer); return true;
- case 0x06: HandlePacketPlayerPosLook (a_ByteBuffer); return true;
- case 0x07: HandlePacketBlockDig (a_ByteBuffer); return true;
- case 0x08: HandlePacketBlockPlace (a_ByteBuffer); return true;
- case 0x09: HandlePacketSlotSelect (a_ByteBuffer); return true;
- case 0x0a: HandlePacketAnimation (a_ByteBuffer); return true;
- case 0x0b: HandlePacketEntityAction (a_ByteBuffer); return true;
- case 0x0c: HandlePacketSteerVehicle (a_ByteBuffer); return true;
- case 0x0d: HandlePacketWindowClose (a_ByteBuffer); return true;
- case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return true;
- case 0x0f: // Confirm transaction - not used in MCS
- case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
- case 0x11: HandlePacketEnchantItem (a_ByteBuffer); return true;
- case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return true;
- case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return true;
- case 0x14: HandlePacketTabComplete (a_ByteBuffer); return true;
- case 0x15: HandlePacketClientSettings (a_ByteBuffer); return true;
- case 0x16: HandlePacketClientStatus (a_ByteBuffer); return true;
- case 0x17: HandlePacketPluginMessage (a_ByteBuffer); return true;
+ HANDLE_PACKET(0x00, KeepAlive);
+ HANDLE_PACKET(0x01, ChatMessage);
+ HANDLE_PACKET(0x02, UseEntity);
+ HANDLE_PACKET(0x03, Player);
+ HANDLE_PACKET(0x04, PlayerPos);
+ HANDLE_PACKET(0x05, PlayerLook);
+ HANDLE_PACKET(0x06, PlayerPosLook);
+ HANDLE_PACKET(0x07, BlockDig);
+ HANDLE_PACKET(0x08, BlockPlace);
+ HANDLE_PACKET(0x09, SlotSelect);
+ HANDLE_PACKET(0x0a, Animation);
+ HANDLE_PACKET(0x0b, EntityAction);
+ HANDLE_PACKET(0x0c, SteerVehicle);
+ HANDLE_PACKET(0x0d, WindowClose);
+ HANDLE_PACKET(0x0e, WindowClick);
+ HANDLE_PACKET(0x0f, CreativeInventoryAction); // Confirm transaction - not used in MCS
+ HANDLE_PACKET(0x10, CreativeInventoryAction);
+ HANDLE_PACKET(0x11, EnchantItem);
+ HANDLE_PACKET(0x12, UpdateSign);
+ HANDLE_PACKET(0x13, PlayerAbilities);
+ HANDLE_PACKET(0x14, TabComplete);
+ HANDLE_PACKET(0x15, ClientSettings);
+ HANDLE_PACKET(0x16, ClientStatus);
+ HANDLE_PACKET(0x17, PluginMessage);
}
- break;
}
default:
{
@@ -1676,44 +1673,47 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
// Switch to a state when all further packets are silently ignored:
m_State = 255;
- return false;
+ return cProtocolError::PacketUnknown;
}
case 255:
{
// This is the state used for "not processing packets anymore" when we receive a bad packet from a client.
// Do not output anything (the caller will do that for us), just return failure
- return false;
+ return cProtocolError::PacketUnknown;
}
} // switch (m_State)
-
- // Unknown packet type, report to the ClientHandle:
- m_Client->PacketUnknown(a_PacketType);
- return false;
}
+#define ADD_SIMPLE_ACTION(Name) a_Action.push_back(cpp14::make_unique<cSimpleAction>(cClientAction::Type::Name));
-
-void cProtocol172::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer, ActionList & a_Action)
{
- HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp);
cPacketizer Pkt(*this, 0x01); // Ping packet
Pkt.WriteBEInt64(Timestamp);
+
+ ADD_SIMPLE_ACTION(StatusPing);
+ return cProtocolError::Success;
}
-void cProtocol172::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer, ActionList & a_Action)
{
+ ADD_SIMPLE_ACTION(StatusRequest);
+ return cProtocolError::Success;
+/*
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
int NumPlayers = Server->GetNumPlayers();
int MaxPlayers = Server->GetMaxPlayers();
AString Favicon = Server->GetFaviconData();
+
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
// Version:
@@ -1746,44 +1746,32 @@ void cProtocol172::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
cPacketizer Pkt(*this, 0x00); // Response packet
Pkt.WriteString(Response);
+*/
}
-void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer, ActionList & a_Action)
{
- UInt16 EncKeyLength, EncNonceLength;
- if (!a_ByteBuffer.ReadBEUInt16(EncKeyLength))
- {
- return;
- }
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt16, UInt16, EncKeyLength);
if (EncKeyLength > MAX_ENC_LEN)
{
LOGD("Invalid Encryption Key length: %u (0x%04x). Kicking client.", EncKeyLength, EncKeyLength);
- m_Client->Kick("Invalid EncKeyLength");
- return;
+ return cProtocolError::PacketProcessError;
}
AString EncKey;
if (!a_ByteBuffer.ReadString(EncKey, EncKeyLength))
{
- return;
- }
- if (!a_ByteBuffer.ReadBEUInt16(EncNonceLength))
- {
- return;
- }
- if (EncNonceLength > MAX_ENC_LEN)
- {
- LOGD("Invalid Encryption Nonce length: %u (0x%04x). Kicking client.", EncNonceLength, EncNonceLength);
- m_Client->Kick("Invalid EncNonceLength");
- return;
+ return cProtocolError::PacketReadError;
}
+
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt16, UInt16, EncNonceLength);
AString EncNonce;
if (!a_ByteBuffer.ReadString(EncNonce, EncNonceLength))
{
- return;
+ return cProtocolError::PacketProcessError;
}
// Decrypt EncNonce using privkey
@@ -1796,14 +1784,12 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe
if (res != 4)
{
LOGD("Bad nonce length: got %d, exp %d", res, 4);
- m_Client->Kick("Hacked client");
- return;
+ return cProtocolError::PacketProcessError;
}
if (ntohl(DecryptedNonce[0]) != static_cast<UInt32>(reinterpret_cast<uintptr_t>(this)))
{
LOGD("Bad nonce value");
- m_Client->Kick("Hacked client");
- return;
+ return cProtocolError::PacketProcessError;
}
// Decrypt the symmetric encryption key using privkey:
@@ -1815,31 +1801,35 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe
if (res != 16)
{
LOGD("Bad key length");
- m_Client->Kick("Hacked client");
- return;
+ return cProtocolError::PacketProcessError;
}
StartEncryption(DecryptedKey);
- m_Client->HandleLogin(4, m_Client->GetUsername());
+ //m_Client->HandleLogin(4, m_Client->GetUsername());
+ ADD_SIMPLE_ACTION(LoginConfirmation);
+ return cProtocolError::Success;
}
-void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer, ActionList & a_Action)
{
AString Username;
if (!a_ByteBuffer.ReadVarUTF8String(Username))
{
- m_Client->Kick("Bad username");
- return;
+ LOGD("Bad username");
+ return cProtocolError::PacketProcessError;
}
-
+
+ ADD_SIMPLE_ACTION(LoginStart);
+ return cProtocolError::Success;
+ /*
if (!m_Client->HandleHandshake(Username))
{
// The client is not welcome here, they have been sent a Kick packet already
- return;
+ return cProtocolError::PacketProcessError;
}
cServer * Server = cRoot::Get()->GetServer();
@@ -1856,138 +1846,158 @@ void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
m_Client->SetUsername(Username);
return;
}
-
+
m_Client->HandleLogin(4, Username);
+ */
}
-void cProtocol172::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketAnimation(cByteBuffer & a_ByteBuffer, ActionList & a_Action)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt32, UInt32, EntityID);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Animation);
- m_Client->HandleAnimation(Animation);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt32, UInt32, EntityID);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Animation);
+ //m_Client->HandleAnimation(Animation);
+ ADD_SIMPLE_ACTION(Animation);
+ return cProtocolError::Success;
}
-void cProtocol172::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer, ActionList & a_Action)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, BlockY);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ);
- HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face);
- m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), Status);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, BlockY);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, Face);
+ //m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), Status);
+ ADD_SIMPLE_ACTION(LeftClick);
+ return cProtocolError::Success;
}
-void cProtocol172::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer, ActionList & a_Action)
{
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, BlockY);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ);
- HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, BlockY);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, Face);
cItem Item;
ReadItem(a_ByteBuffer, Item);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorX);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorY);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorZ);
- m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem());
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorX);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorY);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorZ);
+ //m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem());
+ ADD_SIMPLE_ACTION(RightClick);
+ return cProtocolError::Success;
}
-void cProtocol172::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer, ActionList & a_Action)
{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message);
- m_Client->HandleChat(Message);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message);
+ //m_Client->HandleChat(Message);
+ ADD_SIMPLE_ACTION(Chat);
+ return cProtocolError::Success;
}
-void cProtocol172::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer, ActionList & a_Action)
{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ViewDistance);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatFlags);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatColors);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Difficulty);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, ShowCape);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ViewDistance);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatFlags);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatColors);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Difficulty);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBool, bool, ShowCape);
- m_Client->SetLocale(Locale);
- m_Client->SetViewDistance(ViewDistance);
+ //m_Client->SetLocale(Locale);
+ //m_Client->SetViewDistance(ViewDistance);
// TODO: Do anything with the other values.
+ ADD_SIMPLE_ACTION(SetLocale);
+ ADD_SIMPLE_ACTION(SetViewDistance);
+ return cProtocolError::Success;
}
-void cProtocol172::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer, ActionList & a_Action)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ActionID);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ActionID);
switch (ActionID)
{
case 0:
{
// Respawn
- m_Client->HandleRespawn();
+ //m_Client->HandleRespawn();
+ ADD_SIMPLE_ACTION(Respawn);
break;
}
case 1:
{
// Request stats
- const cStatManager & Manager = m_Client->GetPlayer()->GetStatManager();
- SendStatistics(Manager);
-
+ //const cStatManager & Manager = m_Client->GetPlayer()->GetStatManager();
+ //SendStatistics(Manager);
+ ADD_SIMPLE_ACTION(StatsRequest);
break;
}
case 2:
{
// Open Inventory achievement
- m_Client->GetPlayer()->AwardAchievement(achOpenInv);
+ //m_Client->GetPlayer()->AwardAchievement(achOpenInv);
+ ADD_SIMPLE_ACTION(Achivement);
break;
}
+ default:
+ return cProtocolError::PacketReadError;
}
+ return cProtocolError::Success;
}
-void cProtocol172::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer, ActionList & a_Action)
{
- HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
- cItem Item;
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
+ /*cItem Item;
if (!ReadItem(a_ByteBuffer, Item))
{
return;
}
m_Client->HandleCreativeInventory(SlotNum, Item, (SlotNum < 0) ? caLeftClick : caLeftClickOutside);
+ */
+ ADD_SIMPLE_ACTION(CreativeInventory);
+ return cProtocolError::Success;
}
-
-void cProtocol172::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
+/*
+cProtocol::cProtocolError cProtocol172::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer, ActionList & a_Action)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt32, UInt32, PlayerID);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Action);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, JumpBoost);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt32, UInt32, PlayerID);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Action);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, JumpBoost);
switch (Action)
{
@@ -2003,9 +2013,9 @@ void cProtocol172::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
-void cProtocol172::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer, ActionList & a_Action)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt32, UInt32, KeepAliveID);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt32, UInt32, KeepAliveID);
m_Client->HandleKeepAlive(KeepAliveID);
}
@@ -2013,9 +2023,9 @@ void cProtocol172::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
-void cProtocol172::HandlePacketPlayer(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketPlayer(cByteBuffer & a_ByteBuffer, ActionList & a_Action)
{
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
// TODO: m_Client->HandlePlayerOnGround(IsOnGround);
}
@@ -2023,11 +2033,11 @@ void cProtocol172::HandlePacketPlayer(cByteBuffer & a_ByteBuffer)
-void cProtocol172::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer, ActionList & a_Action)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed);
// Convert flags bitfield into individual bool flags:
bool IsFlying = false, CanFly = false;
@@ -2047,11 +2057,11 @@ void cProtocol172::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
-void cProtocol172::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer, ActionList & a_Action)
{
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
m_Client->HandlePlayerLook(Yaw, Pitch, IsOnGround);
}
@@ -2059,13 +2069,13 @@ void cProtocol172::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer)
-void cProtocol172::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer, ActionList & a_Action)
{
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, Stance);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEDouble, double, Stance);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
m_Client->HandlePlayerPos(PosX, PosY, PosZ, Stance, IsOnGround);
}
@@ -2073,15 +2083,15 @@ void cProtocol172::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
-void cProtocol172::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer, ActionList & a_Action)
{
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, Stance);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEDouble, double, Stance);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, Stance, Yaw, Pitch, IsOnGround);
}
@@ -2089,10 +2099,10 @@ void cProtocol172::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
-void cProtocol172::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer, ActionList & a_Action)
{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt16, UInt16, Length);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt16, UInt16, Length);
if (Length != a_ByteBuffer.GetReadableSpace() - 1)
{
LOGD("Invalid plugin message packet, payload length doesn't match packet length (exp %u, got %u)",
@@ -2121,9 +2131,9 @@ void cProtocol172::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
-void cProtocol172::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer, ActionList & a_Action)
{
- HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
m_Client->HandleSlotSelected(SlotNum);
}
@@ -2131,12 +2141,12 @@ void cProtocol172::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
-void cProtocol172::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer, ActionList & a_Action)
{
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Forward);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, ShouldJump);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, ShouldUnmount);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEFloat, float, Forward);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEFloat, float, Sideways);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBool, bool, ShouldJump);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBool, bool, ShouldUnmount);
if (ShouldUnmount)
{
m_Client->HandleUnmount();
@@ -2151,9 +2161,9 @@ void cProtocol172::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
-void cProtocol172::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer, ActionList & a_Action)
{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text);
m_Client->HandleTabCompletion(Text);
}
@@ -2161,15 +2171,15 @@ void cProtocol172::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
-void cProtocol172::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX);
- HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, BlockY);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ);
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line1);
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line2);
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line3);
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line4);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, BlockY);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line1);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line2);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line3);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line4);
m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4);
}
@@ -2177,10 +2187,10 @@ void cProtocol172::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
-void cProtocol172::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt32, UInt32, EntityID);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, MouseButton);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt32, UInt32, EntityID);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, MouseButton);
m_Client->HandleUseEntity(EntityID, (MouseButton == 1));
}
@@ -2188,10 +2198,10 @@ void cProtocol172::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
-void cProtocol172::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Enchantment);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Enchantment);
m_Client->HandleEnchantItem(WindowID, Enchantment);
}
@@ -2200,13 +2210,13 @@ void cProtocol172::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
-void cProtocol172::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
- HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Button);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt16, UInt16, TransactionID);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Button);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt16, UInt16, TransactionID);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode);
cItem Item;
ReadItem(a_ByteBuffer, Item);
@@ -2252,9 +2262,9 @@ void cProtocol172::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
-void cProtocol172::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
+cProtocol::cProtocolError cProtocol172::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
m_Client->HandleWindowClose(WindowID);
}
@@ -2267,16 +2277,16 @@ void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const
if (a_Channel == "MC|AdvCdm")
{
size_t BeginningSpace = a_ByteBuffer.GetReadableSpace();
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode);
switch (Mode)
{
case 0x00:
{
// Block-based commandblock update:
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockY);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ);
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Command);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockY);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadVarUTF8String, AString, Command);
m_Client->HandleCommandBlockBlockChange(BlockX, BlockY, BlockZ, Command);
break;
}
@@ -2317,8 +2327,8 @@ void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const
}
else if (a_Channel == "MC|Beacon")
{
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect1);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect2);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect1);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect2);
m_Client->HandleBeaconSelection(Effect1, Effect2);
return;
}
@@ -2333,7 +2343,7 @@ void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const
}
else if (a_Channel == "MC|TrSel")
{
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, SlotNum);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, SlotNum);
m_Client->HandleNPCTrade(SlotNum);
return;
}
@@ -2744,7 +2754,7 @@ void cProtocol172::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_
a_Pkt.WriteBEUInt16(static_cast<UInt16>(Compressed.size()));
a_Pkt.WriteBuf(Compressed.data(), Compressed.size());
}
-
+*/
@@ -3162,7 +3172,7 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player)
-
+/*
void cProtocol176::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
@@ -3203,7 +3213,7 @@ void cProtocol176::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
cPacketizer Pkt(*this, 0x00); // Response packet
Pkt.WriteString(Response);
}
-
+*/