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authorMattes D <github@xoft.cz>2014-06-08 21:58:08 +0200
committerMattes D <github@xoft.cz>2014-06-08 21:58:30 +0200
commitaf4a21ea0689107b377818574cb07dc4a2e8b755 (patch)
treef4e6b11522a8c32ca9ae0b457d30bc893b18a653 /src/Protocol/Protocol16x.cpp
parentAdded queue for adding entities to cWorld. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Protocol/Protocol16x.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp
index 714bf5e46..9e0f3f852 100644
--- a/src/Protocol/Protocol16x.cpp
+++ b/src/Protocol/Protocol16x.cpp
@@ -158,10 +158,10 @@ void cProtocol161::SendPlayerMaxSpeed(void)
-void cProtocol161::SendRespawn(void)
+void cProtocol161::SendRespawn(const cWorld & a_World)
{
// Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast
- super::SendRespawn();
+ super::SendRespawn(a_World);
SendPlayerMaxSpeed();
}