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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-06-29 23:44:01 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-06-29 23:44:16 +0200 |
commit | b9d4431f6f2b60802d66da03f0b915bbd2c846cb (patch) | |
tree | 7cae9033a5a29f9a3483230edbcb31b6b7127b84 /src/Protocol/Protocol16x.cpp | |
parent | Fixed offline UUID generator. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Protocol/Protocol16x.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp index 9e0f3f852..eba795f61 100644 --- a/src/Protocol/Protocol16x.cpp +++ b/src/Protocol/Protocol16x.cpp @@ -158,10 +158,10 @@ void cProtocol161::SendPlayerMaxSpeed(void) -void cProtocol161::SendRespawn(const cWorld & a_World) +void cProtocol161::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks) { // Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast - super::SendRespawn(a_World); + super::SendRespawn(a_World, a_ShouldIgnoreDimensionChecks); SendPlayerMaxSpeed(); } |