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authorSamuel Barney <samjbarney@gmail.com>2014-08-21 16:09:25 +0200
committerSamuel Barney <samjbarney@gmail.com>2014-08-21 16:09:25 +0200
commit77834c3ce3ed6b7227dd615e44c801685cfb4336 (patch)
tree66b26d023bfbb0e0ccff16f9f0ca9061195e5640 /src/Protocol/Protocol125.cpp
parentGot the new mob classes implemented. (diff)
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Diffstat (limited to 'src/Protocol/Protocol125.cpp')
-rw-r--r--src/Protocol/Protocol125.cpp224
1 files changed, 112 insertions, 112 deletions
diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp
index 6cb5e5638..ab6f72370 100644
--- a/src/Protocol/Protocol125.cpp
+++ b/src/Protocol/Protocol125.cpp
@@ -2155,68 +2155,68 @@ void cProtocol125::WriteMobMetadata(const cNewMonster & a_Mob)
{
case cNewMonster::mtCreeper:
{
- // WriteByte(0x10);
- // WriteChar(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up?
- // WriteByte(0x11);
- // WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); // Lightning-charged?
+ WriteByte(0x10);
+ WriteChar(((const cNewCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up?
+ WriteByte(0x11);
+ WriteByte(((const cNewCreeper &)a_Mob).IsCharged() ? 1 : 0); // Lightning-charged?
break;
}
case cNewMonster::mtBat:
{
- // WriteByte(0x10);
- // WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0); // Upside down?
+ WriteByte(0x10);
+ WriteByte(((const cNewBat &)a_Mob).IsHanging() ? 1 : 0); // Upside down?
break;
}
case cNewMonster::mtPig:
{
- // WriteByte(0x10);
- // WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0); // Saddled?
+ WriteByte(0x10);
+ WriteByte(((const cNewPig &)a_Mob).IsSaddled() ? 1 : 0); // Saddled?
break;
}
case cNewMonster::mtVillager:
{
- // WriteByte(0x50);
- // WriteInt(((const cVillager &)a_Mob).GetVilType()); // What sort of TESTIFICATE?
+ WriteByte(0x50);
+ WriteInt(((const cNewVillager &)a_Mob).GetVilType()); // What sort of TESTIFICATE?
break;
}
case cNewMonster::mtZombie:
{
- // WriteByte(0xC);
- // WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0); // Baby zombie?
- // WriteByte(0xD);
- // WriteByte(((const cZombie &)a_Mob).IsVillagerZombie() ? 1 : 0); // Converted zombie?
- // WriteByte(0xE);
- // WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager?
+ WriteByte(0xC);
+ WriteByte(((const cNewZombie &)a_Mob).IsBaby() ? 1 : 0); // Baby zombie?
+ WriteByte(0xD);
+ WriteByte(((const cNewZombie &)a_Mob).IsVillagerZombie() ? 1 : 0); // Converted zombie?
+ WriteByte(0xE);
+ WriteByte(((const cNewZombie &)a_Mob).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager?
break;
}
case cNewMonster::mtGhast:
{
- // WriteByte(0x10);
- // WriteByte(((const cGhast &)a_Mob).IsCharging()); // About to spit a flameball?
+ WriteByte(0x10);
+ WriteByte(((const cNewGhast &)a_Mob).IsCharging()); // About to spit a flameball?
break;
}
case cNewMonster::mtWolf:
{
- // Byte WolfStatus = 0;
- // if (((const cWolf &)a_Mob).IsSitting())
- // {
- // WolfStatus |= 0x1;
- // }
- // if (((const cWolf &)a_Mob).IsAngry())
- // {
- // WolfStatus |= 0x2;
- // }
- // if (((const cWolf &)a_Mob).IsTame())
- // {
- // WolfStatus |= 0x4;
- // }
- // WriteByte(0x10);
- // WriteByte(WolfStatus);
-
- // WriteByte(0x72);
- // WriteFloat((float)(a_Mob.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way)
- // WriteByte(0x13);
- // WriteByte(((const cWolf &)a_Mob).IsBegging() ? 1 : 0); // Ultra cute mode?
+ Byte WolfStatus = 0;
+ if (((const cNewWolf &)a_Mob).IsSitting())
+ {
+ WolfStatus |= 0x1;
+ }
+ if (((const cNewWolf &)a_Mob).IsAngry())
+ {
+ WolfStatus |= 0x2;
+ }
+ if (((const cNewWolf &)a_Mob).IsTame())
+ {
+ WolfStatus |= 0x4;
+ }
+ WriteByte(0x10);
+ WriteByte(WolfStatus);
+
+ WriteByte(0x72);
+ WriteFloat((float)(a_Mob.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way)
+ WriteByte(0x13);
+ WriteByte(((const cNewWolf &)a_Mob).IsBegging() ? 1 : 0); // Ultra cute mode?
break;
}
case cNewMonster::mtSheep:
@@ -2224,106 +2224,106 @@ void cProtocol125::WriteMobMetadata(const cNewMonster & a_Mob)
// [1](1111)
// [] = Is sheared? () = Color, from 0 to 15
- // WriteByte(0x10);
- // Byte SheepMetadata = 0;
- // SheepMetadata = (Byte)((const cSheep &)a_Mob).GetFurColor();
+ WriteByte(0x10);
+ Byte SheepMetadata = 0;
+ SheepMetadata = (Byte)((const cNewSheep &)a_Mob).GetFurColor();
- // if (((const cSheep &)a_Mob).IsSheared())
- // {
- // SheepMetadata |= 0x16;
- // }
- // WriteByte(SheepMetadata);
+ if (((const cNewSheep &)a_Mob).IsSheared())
+ {
+ SheepMetadata |= 0x16;
+ }
+ WriteByte(SheepMetadata);
break;
}
case cNewMonster::mtEnderman:
{
- // WriteByte(0x10);
- // WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); // Block that he stole from your house
- // WriteByte(0x11);
- // WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta())); // Meta of block that he stole from your house
- // WriteByte(0x12);
- // WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0); // Screaming at your face?
+ WriteByte(0x10);
+ WriteByte((Byte)(((const cNewEnderman &)a_Mob).GetCarriedBlock())); // Block that he stole from your house
+ WriteByte(0x11);
+ WriteByte((Byte)(((const cNewEnderman &)a_Mob).GetCarriedMeta())); // Meta of block that he stole from your house
+ WriteByte(0x12);
+ WriteByte(((const cNewEnderman &)a_Mob).IsScreaming() ? 1 : 0); // Screaming at your face?
break;
}
case cNewMonster::mtSkeleton:
{
- // WriteByte(0xD);
- // WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0); // It's a skeleton, but it's not
+ WriteByte(0xD);
+ WriteByte(((const cNewSkeleton &)a_Mob).IsWither() ? 1 : 0); // It's a skeleton, but it's not
break;
}
case cNewMonster::mtWitch:
{
- // WriteByte(0x15);
- // WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything
+ WriteByte(0x15);
+ WriteByte(((const cNewWitch &)a_Mob).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything
break;
}
case cNewMonster::mtWither:
{
- // WriteByte(0x54); // Int at index 20
- // WriteInt((Int32)((const cWither &)a_Mob).GetWitherInvulnerableTicks());
- // WriteByte(0x66); // Float at index 6
- // WriteFloat((float)(a_Mob.GetHealth()));
+ WriteByte(0x54); // Int at index 20
+ WriteInt((Int32)((const cNewWither &)a_Mob).GetWitherInvulnerableTicks());
+ WriteByte(0x66); // Float at index 6
+ WriteFloat((float)(a_Mob.GetHealth()));
break;
}
case cNewMonster::mtSlime:
case cNewMonster::mtMagmaCube:
{
- // WriteByte(0x10);
- // if (a_Mob.GetMobType() == cMonster::mtSlime)
- // {
- // WriteByte((Byte)((const cSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
- // }
- // else
- // {
- // WriteByte((Byte)((const cMagmaCube &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
- // }
+ WriteByte(0x10);
+ if (a_Mob.GetMobType() == cNewMonster::mtSlime)
+ {
+ WriteByte((Byte)((const cNewSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
+ }
+ else
+ {
+ WriteByte((Byte)((const cNewMagmaCube &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
+ }
break;
}
case cNewMonster::mtHorse:
{
- // int Flags = 0;
- // if (((const cHorse &)a_Mob).IsTame())
- // {
- // Flags |= 0x2;
- // }
- // if (((const cHorse &)a_Mob).IsSaddled())
- // {
- // Flags |= 0x4;
- // }
- // if (((const cHorse &)a_Mob).IsChested())
- // {
- // Flags |= 0x8;
- // }
- // if (((const cHorse &)a_Mob).IsBaby())
- // {
- // Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer
- // }
- // if (((const cHorse &)a_Mob).IsEating())
- // {
- // Flags |= 0x20;
- // }
- // if (((const cHorse &)a_Mob).IsRearing())
- // {
- // Flags |= 0x40;
- // }
- // if (((const cHorse &)a_Mob).IsMthOpen())
- // {
- // Flags |= 0x80;
- // }
- // WriteByte(0x50);
- // WriteInt(Flags);
-
- // WriteByte(0x13);
- // WriteByte((Byte)((const cHorse &)a_Mob).GetHorseType()); // Type of horse (donkey, chestnut, etc.)
-
- // WriteByte(0x54);
- // int Appearance = 0;
- // Appearance = ((const cHorse &)a_Mob).GetHorseColor(); // Mask FF
- // Appearance |= ((const cHorse &)a_Mob).GetHorseStyle() * 256; // Mask FF00, so multiply by 256
- // WriteInt(Appearance);
-
- // WriteByte(0x56);
- // WriteInt(((const cHorse &)a_Mob).GetHorseArmour()); // Horshey armour
+ int Flags = 0;
+ if (((const cNewHorse &)a_Mob).IsTame())
+ {
+ Flags |= 0x2;
+ }
+ if (((const cNewHorse &)a_Mob).IsSaddled())
+ {
+ Flags |= 0x4;
+ }
+ if (((const cNewHorse &)a_Mob).IsChested())
+ {
+ Flags |= 0x8;
+ }
+ if (((const cNewHorse &)a_Mob).IsBaby())
+ {
+ Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer
+ }
+ if (((const cNewHorse &)a_Mob).IsEating())
+ {
+ Flags |= 0x20;
+ }
+ if (((const cNewHorse &)a_Mob).IsRearing())
+ {
+ Flags |= 0x40;
+ }
+ if (((const cNewHorse &)a_Mob).IsMthOpen())
+ {
+ Flags |= 0x80;
+ }
+ WriteByte(0x50);
+ WriteInt(Flags);
+
+ WriteByte(0x13);
+ WriteByte((Byte)((const cNewHorse &)a_Mob).GetHorseType()); // Type of horse (donkey, chestnut, etc.)
+
+ WriteByte(0x54);
+ int Appearance = 0;
+ Appearance = ((const cNewHorse &)a_Mob).GetHorseColor(); // Mask FF
+ Appearance |= ((const cNewHorse &)a_Mob).GetHorseStyle() * 256; // Mask FF00, so multiply by 256
+ WriteInt(Appearance);
+
+ WriteByte(0x56);
+ WriteInt(((const cNewHorse &)a_Mob).GetHorseArmour()); // Horshey armour
break;
}
default: