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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:45:45 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:50:18 +0100 |
commit | ca6ef58b1ee8521e4b940ee4883dee714960e413 (patch) | |
tree | 8532add455224b07c07a759e3d906f50c0695888 /src/Protocol/Authenticator.h | |
parent | Merge pull request #2972 from marvinkopf/PlayerAutoComplete (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Protocol/Authenticator.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Protocol/Authenticator.h b/src/Protocol/Authenticator.h index 845277569..a8c551fc7 100644 --- a/src/Protocol/Authenticator.h +++ b/src/Protocol/Authenticator.h @@ -50,7 +50,7 @@ public: /** Stops the authenticator thread. The thread may be started and stopped repeatedly */ void Stop(void); - + private: class cUser @@ -76,13 +76,13 @@ private: /** The server that is to be contacted for auth / UUID conversions */ AString m_Server; - + /** The URL to use for auth, without server part. %USERNAME% will be replaced with actual user name. %SERVERID% will be replaced with server's ID. For example "/session/minecraft/hasJoined?username=%USERNAME%&serverId=%SERVERID%". */ AString m_Address; - + AString m_PropertiesAddress; bool m_ShouldAuthenticate; |