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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-02-05 22:45:45 +0100
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-02-05 22:50:18 +0100
commitca6ef58b1ee8521e4b940ee4883dee714960e413 (patch)
tree8532add455224b07c07a759e3d906f50c0695888 /src/Protocol/Authenticator.h
parentMerge pull request #2972 from marvinkopf/PlayerAutoComplete (diff)
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Diffstat (limited to '')
-rw-r--r--src/Protocol/Authenticator.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Protocol/Authenticator.h b/src/Protocol/Authenticator.h
index 845277569..a8c551fc7 100644
--- a/src/Protocol/Authenticator.h
+++ b/src/Protocol/Authenticator.h
@@ -50,7 +50,7 @@ public:
/** Stops the authenticator thread. The thread may be started and stopped repeatedly */
void Stop(void);
-
+
private:
class cUser
@@ -76,13 +76,13 @@ private:
/** The server that is to be contacted for auth / UUID conversions */
AString m_Server;
-
+
/** The URL to use for auth, without server part.
%USERNAME% will be replaced with actual user name.
%SERVERID% will be replaced with server's ID.
For example "/session/minecraft/hasJoined?username=%USERNAME%&serverId=%SERVERID%". */
AString m_Address;
-
+
AString m_PropertiesAddress;
bool m_ShouldAuthenticate;