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author | Samuel Barney <samjbarney@gmail.com> | 2014-08-21 21:37:41 +0200 |
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committer | Samuel Barney <samjbarney@gmail.com> | 2014-08-21 21:37:41 +0200 |
commit | 6db727c60c01264dc9a9c209c5b335da8f53cd64 (patch) | |
tree | 1ec865e37c74c571de0bc7249d1b5f17dd8f5a1c /src/OSSupport | |
parent | commented out unused functions (diff) | |
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Diffstat (limited to 'src/OSSupport')
-rw-r--r-- | src/OSSupport/IsThread.h | 4 | ||||
-rw-r--r-- | src/OSSupport/ListenThread.h | 4 | ||||
-rw-r--r-- | src/OSSupport/SocketThreads.h | 2 |
3 files changed, 5 insertions, 5 deletions
diff --git a/src/OSSupport/IsThread.h b/src/OSSupport/IsThread.h index c20fc3e7e..2b9b2ae4b 100644 --- a/src/OSSupport/IsThread.h +++ b/src/OSSupport/IsThread.h @@ -7,7 +7,7 @@ /* Usage: To have a new thread, declare a class descending from cIsClass. -Then override its Execute() method to provide your thread processing. +Then /*override*/ its Execute() method to provide your thread processing. In the descending class' constructor call the Start() method to start the thread once you're finished with initialization. */ @@ -29,7 +29,7 @@ protected: /// This is the main thread entrypoint virtual void Execute(void) = 0; - /// The overriden Execute() method should check this value periodically and terminate if this is true + /// The /*override*/n Execute() method should check this value periodically and terminate if this is true volatile bool m_ShouldTerminate; public: diff --git a/src/OSSupport/ListenThread.h b/src/OSSupport/ListenThread.h index b2d806c82..776b84e0e 100644 --- a/src/OSSupport/ListenThread.h +++ b/src/OSSupport/ListenThread.h @@ -76,8 +76,8 @@ protected: */ bool CreateSockets(const AString & a_PortsString); - // cIsThread override: - virtual void Execute(void) override; + // cIsThread /*override*/: + virtual void Execute(void) /*override*/; } ; diff --git a/src/OSSupport/SocketThreads.h b/src/OSSupport/SocketThreads.h index 944f5f3bc..e19a72409 100644 --- a/src/OSSupport/SocketThreads.h +++ b/src/OSSupport/SocketThreads.h @@ -157,7 +157,7 @@ private: sSlot m_Slots[MAX_SLOTS]; int m_NumSlots; // Number of slots actually used - virtual void Execute(void) override; + virtual void Execute(void) /*override*/; /** Prepares the Read and Write socket sets for select() Puts all sockets into the read set, along with m_ControlSocket1. |