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author | Howaner <franzi.moos@googlemail.com> | 2015-02-06 21:52:14 +0100 |
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committer | Howaner <franzi.moos@googlemail.com> | 2015-02-06 21:52:14 +0100 |
commit | 2c7925f0adc17d7680ff9791832ab2c349c2301f (patch) | |
tree | ef6233b0d9dece6f7520996f2a4d850470e2c2d3 /src/OSSupport/SocketThreads.h | |
parent | Readded old DistributeStackToAreas() comment. (diff) | |
parent | Switched LuaState to use sizeof... (diff) | |
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Diffstat (limited to 'src/OSSupport/SocketThreads.h')
-rw-r--r-- | src/OSSupport/SocketThreads.h | 194 |
1 files changed, 0 insertions, 194 deletions
diff --git a/src/OSSupport/SocketThreads.h b/src/OSSupport/SocketThreads.h deleted file mode 100644 index df819468d..000000000 --- a/src/OSSupport/SocketThreads.h +++ /dev/null @@ -1,194 +0,0 @@ - -// SocketThreads.h - -// Interfaces to the cSocketThreads class representing the heart of MCS's client networking. -// This object takes care of network communication, groups sockets into threads and uses as little threads as possible for full read / write support -// For more detail, see http://forum.mc-server.org/showthread.php?tid=327 - -/* -Additional details: -When a client wants to terminate the connection, they call the RemoveClient() function. This calls the -callback one last time to read all the available outgoing data, putting it in the slot's m_OutgoingData -buffer. Then it marks the slot as having no callback. The socket is kept alive until its outgoing data -queue is empty, then shutdown is called on it and finally the socket is closed after a timeout. -If at any time within this the remote end closes the socket, then the socket is closed directly. -As soon as the socket is closed, the slot is finally removed from the SocketThread. -The graph in $/docs/SocketThreads States.gv shows the state-machine transitions of the slot. -*/ - - - - - -/** How many clients should one thread handle? (must be less than FD_SETSIZE for your platform) */ -#define MAX_SLOTS 63 - - - - - -#pragma once - -#include "Socket.h" -#include "IsThread.h" - - - - -// Check MAX_SLOTS: -#if MAX_SLOTS >= FD_SETSIZE - #error "MAX_SLOTS must be less than FD_SETSIZE for your platform! (otherwise select() won't work)" -#endif - - - - - -// fwd: -class cSocket; -class cClientHandle; - - - - - -class cSocketThreads -{ -public: - - // Clients of cSocketThreads must implement this interface to be able to communicate - class cCallback - { - public: - // Force a virtual destructor in all subclasses: - virtual ~cCallback() {} - - /** Called when data is received from the remote party. - SocketThreads does not care about the return value, others can use it for their specific purpose - - for example HTTPServer uses it to signal if the connection was terminated as a result of the data received. */ - virtual bool DataReceived(const char * a_Data, size_t a_Size) = 0; - - /** Called when data can be sent to remote party - The function is supposed to *set* outgoing data to a_Data (overwrite) */ - virtual void GetOutgoingData(AString & a_Data) = 0; - - /** Called when the socket has been closed for any reason */ - virtual void SocketClosed(void) = 0; - } ; - - - cSocketThreads(void); - ~cSocketThreads(); - - /** Add a (socket, client) pair for processing, data from a_Socket is to be sent to a_Client; returns true if successful */ - bool AddClient(const cSocket & a_Socket, cCallback * a_Client); - - /** Remove the associated socket and the client from processing. - The socket is left to send its last outgoing data and is removed only after all its m_Outgoing is sent - and after the socket is properly shutdown (unless the remote disconnects before that) - */ - void RemoveClient(const cCallback * a_Client); - - /** Notify the thread responsible for a_Client that the client has something to write */ - void NotifyWrite(const cCallback * a_Client); - - /** Puts a_Data into outgoing data queue for a_Client */ - void Write(const cCallback * a_Client, const AString & a_Data); - -private: - - class cSocketThread : - public cIsThread - { - typedef cIsThread super; - - public: - - cSocketThread(cSocketThreads * a_Parent); - virtual ~cSocketThread(); - - // All these methods assume parent's m_CS is locked - bool HasEmptySlot(void) const {return m_NumSlots < MAX_SLOTS; } - bool IsEmpty (void) const {return m_NumSlots == 0; } - - void AddClient (const cSocket & a_Socket, cCallback * a_Client); // Takes ownership of the socket - bool RemoveClient(const cCallback * a_Client); // Returns true if removed, false if not found - bool HasClient (const cCallback * a_Client) const; - bool HasSocket (const cSocket * a_Socket) const; - bool NotifyWrite (const cCallback * a_Client); // Returns true if client handled by this thread - bool Write (const cCallback * a_Client, const AString & a_Data); // Returns true if client handled by this thread - - bool Start(void); // Hide the cIsThread's Start method, we need to provide our own startup to create the control socket - - bool IsValid(void) const {return m_ControlSocket2.IsValid(); } // If the Control socket dies, the thread is not valid anymore - - private: - - cSocketThreads * m_Parent; - - // Two ends of the control socket, the first is select()-ed, the second is written to for notifications - cSocket m_ControlSocket1; - cSocket m_ControlSocket2; - - // Socket-client-dataqueues-state quadruplets. - // Manipulation with these assumes that the parent's m_CS is locked - struct sSlot - { - /** The socket is primarily owned by this object */ - cSocket m_Socket; - - /** The callback to call for events. May be nullptr */ - cCallback * m_Client; - - /** If sending writes only partial data, the rest is stored here for another send. - Also used when the slot is being removed to store the last batch of outgoing data. */ - AString m_Outgoing; - - enum eState - { - ssNormal, ///< Normal read / write operations - ssWritingRestOut, ///< The client callback was removed, continue to send outgoing data - ssShuttingDown, ///< The last outgoing data has been sent, the socket has called shutdown() - ssShuttingDown2, ///< The shutdown has been done at least 1 thread loop ago (timeout detection) - ssRemoteClosed, ///< The remote end has closed the connection (and we still have a client callback) - } m_State; - } ; - - sSlot m_Slots[MAX_SLOTS]; - int m_NumSlots; // Number of slots actually used - - virtual void Execute(void) override; - - /** Prepares the Read and Write socket sets for select() - Puts all sockets into the read set, along with m_ControlSocket1. - Only sockets that have outgoing data queued on them are put in the write set.*/ - void PrepareSets(fd_set * a_ReadSet, fd_set * a_WriteSet, cSocket::xSocket & a_Highest); - - /** Reads from sockets indicated in a_Read */ - void ReadFromSockets(fd_set * a_Read); - - /** Writes to sockets indicated in a_Write */ - void WriteToSockets (fd_set * a_Write); - - /** Sends data through the specified socket, trying to fill the OS send buffer in chunks. - Returns true if there was no error while sending, false if an error has occured. - Modifies a_Data to contain only the unsent data. */ - bool SendDataThroughSocket(cSocket & a_Socket, AString & a_Data); - - /** Removes those slots in ssShuttingDown2 state, sets those with ssShuttingDown state to ssShuttingDown2 */ - void CleanUpShutSockets(void); - - /** Calls each client's callback to retrieve outgoing data for that client. */ - void QueueOutgoingData(void); - } ; - - typedef std::list<cSocketThread *> cSocketThreadList; - - - cCriticalSection m_CS; - cSocketThreadList m_Threads; -} ; - - - - |