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authorMattes D <github@xoft.cz>2016-09-13 09:43:02 +0200
committerGitHub <noreply@github.com>2016-09-13 09:43:02 +0200
commitca99e754ea430f500e79c5d929754c7e5946329b (patch)
tree5ea029a2a87d445f52ee80ca73c71e4bd37d3a0a /src/Mobs
parentBindings: Fixed some function signatures comments. (diff)
parentCIBuild: Mark as failure on duplicate API docs. (diff)
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Diffstat (limited to 'src/Mobs')
-rw-r--r--src/Mobs/Monster.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 2155a4a7c..03382e28e 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -62,7 +62,7 @@ public:
virtual void HandleFalling(void) override;
- /** Engage pathfinder and tell it to calculate a path to a given position, and move the mobile accordingly
+ /** Engage pathfinder and tell it to calculate a path to a given position, and move the mob accordingly
Currently, the mob will only start moving to a new position after the position it is currently going to is reached. */
virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export