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author | Bond-009 <bond.009@outlook.com> | 2017-08-25 15:44:36 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2017-08-25 15:44:36 +0200 |
commit | 3c8712d871fbd7f3bf936f4c3f9c8b7f5ec886fb (patch) | |
tree | 10475cfc149b63e9de7e76e5efe7228d5c998752 /src/Mobs | |
parent | Don't assert when placing beds in older versions (#3916) (diff) | |
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Diffstat (limited to 'src/Mobs')
-rw-r--r-- | src/Mobs/Guardian.cpp | 9 | ||||
-rw-r--r-- | src/Mobs/Squid.cpp | 34 |
2 files changed, 28 insertions, 15 deletions
diff --git a/src/Mobs/Guardian.cpp b/src/Mobs/Guardian.cpp index 3dbec9928..f36f98ea8 100644 --- a/src/Mobs/Guardian.cpp +++ b/src/Mobs/Guardian.cpp @@ -42,20 +42,11 @@ void cGuardian::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) // that is not where the entity currently resides (FS #411) Vector3d Pos = GetPosition(); - // TODO: Not a real behavior, but cool :D int RelY = FloorC(Pos.y); if ((RelY < 0) || (RelY >= cChunkDef::Height)) { return; } - int RelX = FloorC(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width; - int RelZ = FloorC(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width; - BLOCKTYPE BlockType; - if (a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockType) && !IsBlockWater(BlockType) && !IsOnFire()) - { - // Burn for 10 ticks, then decide again - StartBurning(10); - } super::Tick(a_Dt, a_Chunk); } diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp index 00cc07e14..8ae688a1b 100644 --- a/src/Mobs/Squid.cpp +++ b/src/Mobs/Squid.cpp @@ -46,13 +46,35 @@ void cSquid::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { return; } - int RelX = FloorC(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width; - int RelZ = FloorC(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width; - BLOCKTYPE BlockType; - if (a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockType) && !IsBlockWater(BlockType) && !IsOnFire()) + + if (!IsSubmerged()) + { + if (m_AirLevel <= 0) + { + // Runs the air tick timer to check whether the squid should be damaged + if (m_AirTickTimer <= 0) + { + // Damage squid + TakeDamage(dtSuffocating, nullptr, 1, 1, 0); + // Reset timer + m_AirTickTimer = DROWNING_TICKS; + } + else + { + m_AirTickTimer--; + } + } + else + { + // Reduce air supply + m_AirLevel--; + } + } + else { - // Burn for 10 ticks, then decide again - StartBurning(10); + // Set the air back to maximum + m_AirLevel = MAX_AIR_LEVEL; + m_AirTickTimer = DROWNING_TICKS; } super::Tick(a_Dt, a_Chunk); |