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authorSamuel Barney <samjbarney@gmail.com>2014-08-20 16:29:41 +0200
committerSamuel Barney <samjbarney@gmail.com>2014-08-20 16:29:41 +0200
commit7434fa7463370f53d2c557096a46b236884c9df1 (patch)
tree8cc5e592699439c90b28ec3e634a47295d96594c /src/Mobs
parentRevert "Reworked the AIComponent to focus on cMonster instead of the more general cEntity." (diff)
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Diffstat (limited to 'src/Mobs')
-rw-r--r--src/Mobs/Monster.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index cc27215c0..7d7e90eb2 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -115,9 +115,7 @@ public:
virtual void InStateEscaping(float a_Dt);
int GetAttackRate() { return (int)m_AttackRate; }
- int GetAttackInterval() { return (int)m_AttackInterval; }
void SetAttackRate(float a_AttackRate) { m_AttackRate = a_AttackRate; }
- void SetAttackInterval(float a_AttackInterval) { m_AttackInterval = a_AttackInterval; }
void SetAttackRange(int a_AttackRange) { m_AttackRange = a_AttackRange; }
void SetAttackDamage(int a_AttackDamage) { m_AttackDamage = a_AttackDamage; }
void SetSightDistance(int a_SightDistance) { m_SightDistance = a_SightDistance; }