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author | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-20 19:50:47 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-20 19:50:47 +0100 |
commit | 9c575681f88064a57fc1151c1f1f96f4a6b2fdd5 (patch) | |
tree | ded712c5732afc72427714ca40a04da87d24386a /src/Mobs | |
parent | Increased the range an Floater can shoot to. (diff) | |
parent | Fixed the rest of constructor reorders. (diff) | |
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Diffstat (limited to 'src/Mobs')
-rw-r--r-- | src/Mobs/Zombie.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp index 29563a755..a046fcc92 100644 --- a/src/Mobs/Zombie.cpp +++ b/src/Mobs/Zombie.cpp @@ -11,8 +11,8 @@ cZombie::cZombie(bool a_IsVillagerZombie) : super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8), - m_IsConverting(false), - m_IsVillagerZombie(a_IsVillagerZombie) + m_IsVillagerZombie(a_IsVillagerZombie), + m_IsConverting(false) { SetBurnsInDaylight(true); } |