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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-01-22 19:53:34 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-01-22 19:53:34 +0100 |
commit | 30b95fcc4ec8465a8fb076fbb88ac6835a832a19 (patch) | |
tree | 44fa8a18db08ae8bb34d43efba9a800f47d135cd /src/Mobs | |
parent | Merge pull request #2901 from birkett/servicefix (diff) | |
parent | Spiders now friendly at daylight, new cChunk functions (diff) | |
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Diffstat (limited to 'src/Mobs')
-rw-r--r-- | src/Mobs/AggressiveMonster.cpp | 6 | ||||
-rw-r--r-- | src/Mobs/AggressiveMonster.h | 2 | ||||
-rw-r--r-- | src/Mobs/Enderman.cpp | 22 | ||||
-rw-r--r-- | src/Mobs/Enderman.h | 4 | ||||
-rw-r--r-- | src/Mobs/Monster.cpp | 6 | ||||
-rw-r--r-- | src/Mobs/Monster.h | 4 | ||||
-rw-r--r-- | src/Mobs/PassiveAggressiveMonster.cpp | 4 | ||||
-rw-r--r-- | src/Mobs/PassiveAggressiveMonster.h | 4 | ||||
-rw-r--r-- | src/Mobs/Spider.cpp | 15 | ||||
-rw-r--r-- | src/Mobs/Spider.h | 4 |
10 files changed, 38 insertions, 33 deletions
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index faee4a049..512bfb4a1 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -36,11 +36,11 @@ void cAggressiveMonster::InStateChasing(std::chrono::milliseconds a_Dt, cChunk & -void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity) +void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity, cChunk & a_Chunk) { if (!static_cast<cPlayer *>(a_Entity)->IsGameModeCreative()) { - super::EventSeePlayer(a_Entity); + super::EventSeePlayer(a_Entity, a_Chunk); m_EMState = CHASING; } } @@ -59,7 +59,7 @@ void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) } else { - CheckEventSeePlayer(); + CheckEventSeePlayer(a_Chunk); } if (m_Target == nullptr) diff --git a/src/Mobs/AggressiveMonster.h b/src/Mobs/AggressiveMonster.h index 13f59842f..f2d6366e2 100644 --- a/src/Mobs/AggressiveMonster.h +++ b/src/Mobs/AggressiveMonster.h @@ -19,7 +19,7 @@ public: virtual void Tick (std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void InStateChasing(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; - virtual void EventSeePlayer(cEntity *) override; + virtual void EventSeePlayer(cEntity * a_Player, cChunk & a_Chunk) override; /** Try to perform attack returns true if attack was deemed successful (hit player, fired projectile, creeper exploded, etc.) even if it didn't actually do damage diff --git a/src/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp index ac749e36a..4a30a0acd 100644 --- a/src/Mobs/Enderman.cpp +++ b/src/Mobs/Enderman.cpp @@ -28,32 +28,32 @@ public: { return false; } - + Vector3d Direction = m_EndermanPos - a_Player->GetPosition(); - + // Don't check players who are more then SightDistance (64) blocks away if (Direction.Length() > m_SightDistance) { return false; } - + // Don't check if the player has a pumpkin on his head if (a_Player->GetEquippedHelmet().m_ItemType == E_BLOCK_PUMPKIN) { return false; } - + Vector3d LookVector = a_Player->GetLookVector(); double dot = Direction.Dot(LookVector); - + // 0.09 rad ~ 5 degrees // If the player's crosshair is within 5 degrees of the enderman, it counts as looking if (dot <= cos(0.09)) { return false; } - + cTracer LineOfSight(a_Player->GetWorld()); if (LineOfSight.Trace(m_EndermanPos, Direction, static_cast<int>(Direction.Length()))) { @@ -64,7 +64,7 @@ public: m_Player = a_Player; return true; } - + cPlayer * GetPlayer(void) const { return m_Player; } protected: @@ -102,7 +102,7 @@ void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer) -void cEnderman::CheckEventSeePlayer() +void cEnderman::CheckEventSeePlayer(cChunk & a_Chunk) { if (m_Target != nullptr) { @@ -114,7 +114,7 @@ void cEnderman::CheckEventSeePlayer() { return; } - + ASSERT(Callback.GetPlayer() != nullptr); if (!CheckLight()) @@ -126,7 +126,7 @@ void cEnderman::CheckEventSeePlayer() if (!Callback.GetPlayer()->IsGameModeCreative()) { - cMonster::EventSeePlayer(Callback.GetPlayer()); + cMonster::EventSeePlayer(Callback.GetPlayer(), a_Chunk); m_EMState = CHASING; m_bIsScreaming = true; GetWorld()->BroadcastEntityMetadata(*this); @@ -145,7 +145,7 @@ void cEnderman::CheckEventLostPlayer(void) EventLosePlayer(); } } - + diff --git a/src/Mobs/Enderman.h b/src/Mobs/Enderman.h index 8ccbf2ce7..54859c2cd 100644 --- a/src/Mobs/Enderman.h +++ b/src/Mobs/Enderman.h @@ -11,14 +11,14 @@ class cEnderman : public cPassiveAggressiveMonster { typedef cPassiveAggressiveMonster super; - + public: cEnderman(void); CLASS_PROTODEF(cEnderman) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; - virtual void CheckEventSeePlayer(void) override; + virtual void CheckEventSeePlayer(cChunk & a_Chunk) override; virtual void CheckEventLostPlayer(void) override; virtual void EventLosePlayer(void) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index a24df6bc2..4a543e400 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -560,14 +560,14 @@ void cMonster::OnRightClicked(cPlayer & a_Player) // Checks to see if EventSeePlayer should be fired // monster sez: Do I see the player -void cMonster::CheckEventSeePlayer(void) +void cMonster::CheckEventSeePlayer(cChunk & a_Chunk) { // TODO: Rewrite this to use cWorld's DoWithPlayers() cPlayer * Closest = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance), false); if (Closest != nullptr) { - EventSeePlayer(Closest); + EventSeePlayer(Closest, a_Chunk); } } @@ -596,7 +596,7 @@ void cMonster::CheckEventLostPlayer(void) // What to do if player is seen // default to change state to chasing -void cMonster::EventSeePlayer(cEntity * a_SeenPlayer) +void cMonster::EventSeePlayer(cEntity * a_SeenPlayer, cChunk & a_Chunk) { m_Target = a_SeenPlayer; } diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 1304863b5..7c4683942 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -67,8 +67,8 @@ public: eFamily GetMobFamily(void) const; // tolua_end - virtual void CheckEventSeePlayer(void); - virtual void EventSeePlayer(cEntity * a_Player); + virtual void CheckEventSeePlayer(cChunk & a_Chunk); + virtual void EventSeePlayer(cEntity * a_Entity, cChunk & a_Chunk); /** Reads the monster configuration for the specified monster name and assigns it to this object. */ void GetMonsterConfig(const AString & a_Name); diff --git a/src/Mobs/PassiveAggressiveMonster.cpp b/src/Mobs/PassiveAggressiveMonster.cpp index e0abd94a5..71ac7bd89 100644 --- a/src/Mobs/PassiveAggressiveMonster.cpp +++ b/src/Mobs/PassiveAggressiveMonster.cpp @@ -25,7 +25,7 @@ bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI) { return false; } - + if ((m_Target != nullptr) && (m_Target->IsPlayer())) { if (!static_cast<cPlayer *>(m_Target)->IsGameModeCreative()) @@ -39,7 +39,7 @@ bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI) -void cPassiveAggressiveMonster::EventSeePlayer(cEntity *) +void cPassiveAggressiveMonster::EventSeePlayer(cEntity *, cChunk & a_Chunk) { // don't do anything, neutral mobs don't react to just seeing the player } diff --git a/src/Mobs/PassiveAggressiveMonster.h b/src/Mobs/PassiveAggressiveMonster.h index 02dad2f40..00db75385 100644 --- a/src/Mobs/PassiveAggressiveMonster.h +++ b/src/Mobs/PassiveAggressiveMonster.h @@ -11,12 +11,12 @@ class cPassiveAggressiveMonster : public cAggressiveMonster { typedef cAggressiveMonster super; - + public: cPassiveAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; - virtual void EventSeePlayer(cEntity *) override; + virtual void EventSeePlayer(cEntity *, cChunk & a_Chunk) override; } ; diff --git a/src/Mobs/Spider.cpp b/src/Mobs/Spider.cpp index a9da28750..a5f0d6a89 100644 --- a/src/Mobs/Spider.cpp +++ b/src/Mobs/Spider.cpp @@ -5,7 +5,7 @@ #include "../World.h" #include "../Entities/Player.h" - +#include "../Chunk.h" cSpider::cSpider(void) : @@ -35,17 +35,22 @@ void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer) -void cSpider::EventSeePlayer(cEntity * a_Entity) +void cSpider::EventSeePlayer(cEntity * a_Entity, cChunk & a_Chunk) { if (!GetWorld()->IsChunkLighted(GetChunkX(), GetChunkZ())) { - GetWorld()->QueueLightChunk(GetChunkX(), GetChunkZ()); return; } - if (!static_cast<cPlayer *>(a_Entity)->IsGameModeCreative() && (GetWorld()->GetBlockBlockLight(this->GetPosition()) <= 9)) + PREPARE_REL_AND_CHUNK(GetPosition(), a_Chunk); + if (!RelSuccess) + { + return; + } + + if (!static_cast<cPlayer *>(a_Entity)->IsGameModeCreative() && (Chunk->GetSkyLightAltered(Rel.x, Rel.y, Rel.z) <= 9)) { - super::EventSeePlayer(a_Entity); + super::EventSeePlayer(a_Entity, a_Chunk); } } diff --git a/src/Mobs/Spider.h b/src/Mobs/Spider.h index 4f9df7887..85cae92fc 100644 --- a/src/Mobs/Spider.h +++ b/src/Mobs/Spider.h @@ -11,14 +11,14 @@ class cSpider : public cAggressiveMonster { typedef cAggressiveMonster super; - + public: cSpider(void); CLASS_PROTODEF(cSpider) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; - virtual void EventSeePlayer(cEntity *) override; + virtual void EventSeePlayer(cEntity *, cChunk & a_Chunk) override; virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; } ; |