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author | Howaner <franzi.moos@googlemail.com> | 2014-09-23 14:39:49 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-09-23 14:39:49 +0200 |
commit | 4b38e077cf8d27d1c7ef26d4148f7825c5aeaabd (patch) | |
tree | cd86062eb50ba870f73b6f29dec0205f87205bf8 /src/Mobs | |
parent | Merge branch 'master' into EntityCustomName (diff) | |
parent | QtBiomeVisualiser: Fixed confusion about Globals.h. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Monster.cpp | 6 | ||||
-rw-r--r-- | src/Mobs/Monster.h | 5 | ||||
-rw-r--r-- | src/Mobs/Sheep.cpp | 7 |
3 files changed, 17 insertions, 1 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index b0b836dff..339367f47 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -91,6 +91,7 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString , m_DropChanceBoots(0.085f) , m_CanPickUpLoot(true) , m_BurnsInDaylight(false) + , m_RelativeWalkSpeed(1.0) { if (!a_ConfigName.empty()) { @@ -284,7 +285,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk) } } - Vector3f Distance = m_Destination - GetPosition(); + Vector3d Distance = m_Destination - GetPosition(); if (!ReachedDestination() && !ReachedFinalDestination()) // If we haven't reached any sort of destination, move { Distance.y = 0; @@ -304,6 +305,9 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk) Distance *= 0.25f; } + // Apply walk speed: + Distance *= m_RelativeWalkSpeed; + AddSpeedX(Distance.x); AddSpeedZ(Distance.z); diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 1d66d50e5..4865cb99e 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -140,6 +140,9 @@ public: /// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; } + double GetRelativeWalkSpeed(void) const { return m_RelativeWalkSpeed; } // tolua_export + void SetRelativeWalkSpeed(double a_WalkSpeed) { m_RelativeWalkSpeed = a_WalkSpeed; } // tolua_export + // Overridables to handle ageable mobs virtual bool IsBaby (void) const { return false; } virtual bool IsTame (void) const { return false; } @@ -269,6 +272,8 @@ protected: void HandleDaylightBurning(cChunk & a_Chunk); bool m_BurnsInDaylight; + double m_RelativeWalkSpeed; + /** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops*/ void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0); diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp index ee3236bba..c12e8d786 100644 --- a/src/Mobs/Sheep.cpp +++ b/src/Mobs/Sheep.cpp @@ -39,6 +39,13 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer) { a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, m_WoolColor)); } + + int LootingLevel = 0; + if (a_Killer != NULL) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + } + AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_MUTTON : E_ITEM_RAW_MUTTON); } |