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author | Howaner <franzi.moos@googlemail.com> | 2014-08-04 01:34:12 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-08-04 01:34:12 +0200 |
commit | 0911072d27820bd608bb908088419d3ec5151434 (patch) | |
tree | cb835f191152f05aebf2af53e9e5cb4d45073f6d /src/Mobs | |
parent | Attempting a compilation fix for gcc / clang. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Monster.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 94df991a3..66c9aadeb 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -292,6 +292,10 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk) { Distance *= 2.5; } + else if (IsSwimming()) + { + Distance *= 1.3; + } else { // Don't let the mob move too much if he's falling. @@ -301,11 +305,13 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk) AddSpeedX(Distance.x); AddSpeedZ(Distance.z); - if (m_EMState == ESCAPING) - { // Runs Faster when escaping :D otherwise they just walk away + /* It's too buggy! */ + /** if (m_EMState == ESCAPING) + { + // Runs Faster when escaping :D otherwise they just walk away SetSpeedX (GetSpeedX() * 2.f); SetSpeedZ (GetSpeedZ() * 2.f); - } + } */ } else { |