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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-10-09 14:10:41 +0200 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-10-09 14:10:41 +0200 |
commit | f951a2528325af8e1a9ef17f9a765ad68825aec7 (patch) | |
tree | c0fad320c151dec86590c3746dcbaaf5657df11c /src/Mobs | |
parent | Update apidoc (diff) | |
parent | Updated the Core plugin. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Monster.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 2155a4a7c..03382e28e 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -62,7 +62,7 @@ public: virtual void HandleFalling(void) override; - /** Engage pathfinder and tell it to calculate a path to a given position, and move the mobile accordingly + /** Engage pathfinder and tell it to calculate a path to a given position, and move the mob accordingly Currently, the mob will only start moving to a new position after the position it is currently going to is reached. */ virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export |