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authorAlexander Harkness <bearbin@gmail.com>2017-08-29 22:27:47 +0200
committerAlexander Harkness <me@bearbin.net>2017-09-01 15:50:02 +0200
commit765db880f909e5045653f05fd803db2900f03fc8 (patch)
treee2d1a852b0cec32776883b505f2c628017cbf33c /src/Mobs
parentOnLogin now kicks players properly (#3980) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Mobs/Monster.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 0d433d861..944e8aa94 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -1335,11 +1335,6 @@ bool cMonster::WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk)
{
// If the Y coord is out of range, return the most logical result without considering anything else:
int RelY = FloorC(a_Location.y);
- if (RelY < 0)
- {
- // Never burn under the world
- return false;
- }
if (RelY >= cChunkDef::Height)
{
// Always burn above the world