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authorarchshift <admin@archshift.com>2014-07-29 22:04:00 +0200
committerarchshift <admin@archshift.com>2014-07-29 22:04:00 +0200
commita9b597087b56b4526a3f6447789ba141568575a1 (patch)
treea08542d77b5668a25ca5e00492577ed6f4d61a9a /src/Mobs/ZombiePigman.cpp
parentSpacing fixes and a few more BLOCK_META constants. (diff)
parentSlight cleanup after portals (diff)
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Diffstat (limited to 'src/Mobs/ZombiePigman.cpp')
-rw-r--r--src/Mobs/ZombiePigman.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Mobs/ZombiePigman.cpp b/src/Mobs/ZombiePigman.cpp
index c9d94face..05350f877 100644
--- a/src/Mobs/ZombiePigman.cpp
+++ b/src/Mobs/ZombiePigman.cpp
@@ -37,11 +37,11 @@ void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-void cZombiePigman::KilledBy(cEntity * a_Killer)
+void cZombiePigman::KilledBy(TakeDamageInfo & a_TDI)
{
- super::KilledBy(a_Killer);
+ super::KilledBy(a_TDI);
- if ((a_Killer != NULL) && (a_Killer->IsPlayer()))
+ if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
{
// TODO: Anger all nearby zombie pigmen
// TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?