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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-22 21:44:55 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-22 21:44:55 +0200
commitdad0037f987df594d6a1971af5b29f89c2d27901 (patch)
treecd585ef739755eff705378a7a1a4e85ba596cc40 /src/Mobs/Zombie.cpp
parentSome Entity.cpp style improvements (diff)
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Diffstat (limited to '')
-rw-r--r--src/Mobs/Zombie.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp
index f19e096ee..725790ed9 100644
--- a/src/Mobs/Zombie.cpp
+++ b/src/Mobs/Zombie.cpp
@@ -44,11 +44,10 @@ void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cZombie::MoveToPosition(const Vector3f & a_Position)
{
- // If the destination is in the sun and if it is not night AND the zombie isn't on fire then block the movement.
+ // If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement
if (
!IsOnFire() &&
- (m_World->GetTimeOfDay() < 13187) &&
- (m_World->GetBlockSkyLight((int)a_Position.x, (int)a_Position.y, (int)a_Position.z) == 15)
+ (m_World->GetBlockSkyLight((int)floor(a_Position.x), (int)floor(a_Position.y), (int)floor(a_Position.z)) - m_World->GetSkyDarkness() > 8)
)
{
m_bMovingToDestination = false;