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authorandrew <xdotftw@gmail.com>2014-05-20 14:52:59 +0200
committerandrew <xdotftw@gmail.com>2014-05-20 14:52:59 +0200
commit07baf9bdd3b04e3aec6e77f367eb38c0547f54ca (patch)
tree3d4c9f2202d7d9fae351e462701ddfa819d49489 /src/Mobs/Wither.cpp
parentThere's no "round" function in MSVC2008. (diff)
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Diffstat (limited to 'src/Mobs/Wither.cpp')
-rw-r--r--src/Mobs/Wither.cpp33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp
index 5b6e895e1..deb2cf34e 100644
--- a/src/Mobs/Wither.cpp
+++ b/src/Mobs/Wither.cpp
@@ -2,7 +2,9 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Wither.h"
+
#include "../World.h"
+#include "../Entities/Player.h"
@@ -100,3 +102,34 @@ void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+
+void cWither::KilledBy(cEntity * a_Killer)
+{
+ UNUSED(a_Killer);
+
+ class cPlayerCallback : public cPlayerListCallback
+ {
+ Vector3f m_Pos;
+
+ virtual bool Item(cPlayer * a_Player)
+ {
+ double Dist = (a_Player->GetPosition() - m_Pos).Length();
+ if (Dist < 50.0)
+ {
+ // If player is close, award achievement
+ a_Player->AwardAchievement(achKillWither);
+ }
+ return false;
+ }
+
+ public:
+ cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {}
+
+ } PlayerCallback(GetPosition());
+
+ m_World->ForEachPlayer(PlayerCallback);
+}
+
+
+
+