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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-09-02 09:45:06 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2017-09-02 09:50:23 +0200 |
commit | 49c443896dcac8c4eaf08c4024e8bd2366ad899a (patch) | |
tree | b1ec46cab2b4e5731860c7136f1bbfca6fe9d458 /src/Mobs/Wither.cpp | |
parent | SetSwimState now takes into account head height (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Wither.cpp | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp index 2cf564fca..dd85d7d2b 100644 --- a/src/Mobs/Wither.cpp +++ b/src/Mobs/Wither.cpp @@ -101,19 +101,28 @@ void cWither::KilledBy(TakeDamageInfo & a_TDI) { super::KilledBy(a_TDI); - Vector3d Pos = GetPosition(); - m_World->ForEachPlayer([=](cPlayer & a_Player) + class cPlayerCallback : public cPlayerListCallback + { + Vector3f m_Pos; + + virtual bool Item(cPlayer * a_Player) { // TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one - double Dist = (a_Player.GetPosition() - Pos).Length(); + double Dist = (a_Player->GetPosition() - m_Pos).Length(); if (Dist < 50.0) { // If player is close, award achievement - a_Player.AwardAchievement(achKillWither); + a_Player->AwardAchievement(achKillWither); } return false; } - ); + + public: + cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {} + + } PlayerCallback(GetPosition()); + + m_World->ForEachPlayer(PlayerCallback); } |