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authorSamuel Barney <samjbarney@gmail.com>2014-08-21 16:26:42 +0200
committerSamuel Barney <samjbarney@gmail.com>2014-08-21 16:26:42 +0200
commit778b933e0078b740093ab9d83eddef702011791a (patch)
treeac1b610b0704f5c6bbd84c83d68a73d8cb01d2b7 /src/Mobs/Witch.cpp
parentRemoved references to the new mob code in preparation to renaming it. (diff)
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Diffstat (limited to 'src/Mobs/Witch.cpp')
-rw-r--r--src/Mobs/Witch.cpp47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/Mobs/Witch.cpp b/src/Mobs/Witch.cpp
new file mode 100644
index 000000000..6956f7b7a
--- /dev/null
+++ b/src/Mobs/Witch.cpp
@@ -0,0 +1,47 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Witch.h"
+
+
+
+
+
+cWitch::cWitch(void) :
+ super("Witch", mtWitch, "", "", 0.6, 1.8)
+{
+}
+
+
+
+
+
+void cWitch::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ MTRand r1;
+ int DropTypeCount = (r1.randInt() % 3) + 1;
+ for (int i = 0; i < DropTypeCount; i++)
+ {
+ int DropType = r1.randInt() % 7;
+ switch (DropType)
+ {
+ case 0: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GLASS_BOTTLE); break;
+ case 1: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GLOWSTONE_DUST); break;
+ case 2: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER); break;
+ case 3: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_REDSTONE_DUST); break;
+ case 4: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SPIDER_EYE); break;
+ case 5: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STICK); break;
+ case 6: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SUGAR); break;
+ }
+ }
+ AddRandomWeaponDropItem(a_Drops, LootingLevel);
+}
+
+
+
+