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authorHowaner <franzi.moos@googlemail.com>2014-07-13 00:54:11 +0200
committerHowaner <franzi.moos@googlemail.com>2014-07-13 00:54:11 +0200
commit4b093972ea139d057dd523b583352be69bae7edb (patch)
tree1bc8edf1594f4c81bbdd6a68cf7d22f5a2b21341 /src/Mobs/Skeleton.cpp
parentAdd doxy-comments. (diff)
parentMerge pull request #1154 from mc-server/trappedchests (diff)
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Diffstat (limited to 'src/Mobs/Skeleton.cpp')
-rw-r--r--src/Mobs/Skeleton.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index e3357185d..0641a3d57 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -49,11 +49,10 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cSkeleton::MoveToPosition(const Vector3f & a_Position)
{
- // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement.
+ // If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement
if (
!IsOnFire() &&
- (m_World->GetTimeOfDay() < 13187) &&
- (m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15)
+ (m_World->GetBlockSkyLight((int)floor(a_Position.x), (int)floor(a_Position.y), (int)floor(a_Position.z)) - m_World->GetSkyDarkness() > 8)
)
{
m_bMovingToDestination = false;