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authorMattes D <github@xoft.cz>2019-09-29 14:59:24 +0200
committerGitHub <noreply@github.com>2019-09-29 14:59:24 +0200
commit365cbc6e1cea96741e26c9ce912b003f8fd2c62c (patch)
treef23682c47928597791c53f3a300b03494ffde417 /src/Mobs/Skeleton.cpp
parentCactus can now grow and will be dropped if there is no place to grow. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Mobs/Skeleton.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index 4b8b1ab6a..374c4d969 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -57,7 +57,7 @@ bool cSkeleton::Attack(std::chrono::milliseconds a_Dt)
Vector3d Speed = (GetTarget()->GetPosition() + Inaccuracy - GetPosition()) * 5;
Speed.y += Random.RandInt(-1, 1);
- auto Arrow = cpp14::make_unique<cArrowEntity>(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
+ auto Arrow = cpp14::make_unique<cArrowEntity>(this, GetPosition().addedY(1), Speed);
auto ArrowPtr = Arrow.get();
if (!ArrowPtr->Initialize(std::move(Arrow), *m_World))
{