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author | Howaner <franzi.moos@googlemail.com> | 2014-07-13 11:09:19 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-07-13 11:09:19 +0200 |
commit | e48d172f49e9aeb9b73b49f54e0be4af3e14b9db (patch) | |
tree | 88fbd34759f5e007c8a01acb8df9ee2b6985858e /src/Mobs/Sheep.h | |
parent | Changed BroadcastSoundEffect function to take floating pos. (diff) | |
parent | Merge pull request #1167 from Howaner/Plugins (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Sheep.h | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/src/Mobs/Sheep.h b/src/Mobs/Sheep.h index 402e8e61c..5ffd3e4fe 100644 --- a/src/Mobs/Sheep.h +++ b/src/Mobs/Sheep.h @@ -13,21 +13,32 @@ class cSheep : typedef cPassiveMonster super; public: - cSheep(int a_Color); - + + /** The number is the color of the sheep. + Use E_META_WOOL_* constants for the wool color. + If you type -1, the server will generate a random color + with the GenerateNaturalRandomColor() function. */ + cSheep(int a_Color = -1); + CLASS_PROTODEF(cSheep); - + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); } + /** Generates a random color for the sheep like the vanilla server. + The percent's where used are from the wiki: http://minecraft.gamepedia.com/Sheep#Breeding */ + static NIBBLETYPE GenerateNaturalRandomColor(void); + bool IsSheared(void) const { return m_IsSheared; } + void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; } + int GetFurColor(void) const { return m_WoolColor; } + void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; } private: - bool m_IsSheared; int m_WoolColor; int m_TimeToStopEating; |