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authorHowaner <franzi.moos@googlemail.com>2014-07-13 11:09:19 +0200
committerHowaner <franzi.moos@googlemail.com>2014-07-13 11:09:19 +0200
commite48d172f49e9aeb9b73b49f54e0be4af3e14b9db (patch)
tree88fbd34759f5e007c8a01acb8df9ee2b6985858e /src/Mobs/Sheep.h
parentChanged BroadcastSoundEffect function to take floating pos. (diff)
parentMerge pull request #1167 from Howaner/Plugins (diff)
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Diffstat (limited to '')
-rw-r--r--src/Mobs/Sheep.h19
1 files changed, 15 insertions, 4 deletions
diff --git a/src/Mobs/Sheep.h b/src/Mobs/Sheep.h
index 402e8e61c..5ffd3e4fe 100644
--- a/src/Mobs/Sheep.h
+++ b/src/Mobs/Sheep.h
@@ -13,21 +13,32 @@ class cSheep :
typedef cPassiveMonster super;
public:
- cSheep(int a_Color);
-
+
+ /** The number is the color of the sheep.
+ Use E_META_WOOL_* constants for the wool color.
+ If you type -1, the server will generate a random color
+ with the GenerateNaturalRandomColor() function. */
+ cSheep(int a_Color = -1);
+
CLASS_PROTODEF(cSheep);
-
+
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); }
+ /** Generates a random color for the sheep like the vanilla server.
+ The percent's where used are from the wiki: http://minecraft.gamepedia.com/Sheep#Breeding */
+ static NIBBLETYPE GenerateNaturalRandomColor(void);
+
bool IsSheared(void) const { return m_IsSheared; }
+ void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; }
+
int GetFurColor(void) const { return m_WoolColor; }
+ void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; }
private:
-
bool m_IsSheared;
int m_WoolColor;
int m_TimeToStopEating;