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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-05-04 15:15:10 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-05-04 15:15:10 +0200
commit0d1804e439ec0028be4d5380e66c13481781fc57 (patch)
tree95d4c3ab397568f36832cf27cf98c351e9d22e4d /src/Mobs/PassiveMonster.h
parentFixed lever and button powering direction (diff)
parentFixed pressure plate oversights (diff)
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Diffstat (limited to 'src/Mobs/PassiveMonster.h')
-rw-r--r--src/Mobs/PassiveMonster.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/PassiveMonster.h b/src/Mobs/PassiveMonster.h
index 0b3c155da..70574585a 100644
--- a/src/Mobs/PassiveMonster.h
+++ b/src/Mobs/PassiveMonster.h
@@ -18,7 +18,7 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
/// When hit by someone, run away
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
/** Returns the item that the animal of this class follows when a player holds it in hand
Return an empty item not to follow (default). */
virtual const cItem GetFollowedItem(void) const { return cItem(); }