summaryrefslogtreecommitdiffstats
path: root/src/Mobs/PassiveMonster.cpp
diff options
context:
space:
mode:
authorAlexander Harkness <bearbin@gmail.com>2013-11-24 15:19:41 +0100
committerAlexander Harkness <bearbin@gmail.com>2013-11-24 15:19:41 +0100
commit675b4aa878f16291ce33fced48a2bc7425f635ae (patch)
tree409914df27a98f65adf866da669429c4de141b6f /src/Mobs/PassiveMonster.cpp
parentLineBlockTracer: Using the coord-based block faces. (diff)
downloadcuberite-675b4aa878f16291ce33fced48a2bc7425f635ae.tar
cuberite-675b4aa878f16291ce33fced48a2bc7425f635ae.tar.gz
cuberite-675b4aa878f16291ce33fced48a2bc7425f635ae.tar.bz2
cuberite-675b4aa878f16291ce33fced48a2bc7425f635ae.tar.lz
cuberite-675b4aa878f16291ce33fced48a2bc7425f635ae.tar.xz
cuberite-675b4aa878f16291ce33fced48a2bc7425f635ae.tar.zst
cuberite-675b4aa878f16291ce33fced48a2bc7425f635ae.zip
Diffstat (limited to 'src/Mobs/PassiveMonster.cpp')
-rw-r--r--src/Mobs/PassiveMonster.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp
new file mode 100644
index 000000000..91ceb5a53
--- /dev/null
+++ b/src/Mobs/PassiveMonster.cpp
@@ -0,0 +1,59 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "PassiveMonster.h"
+#include "../MersenneTwister.h"
+#include "../World.h"
+
+
+
+
+
+cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
+ super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height)
+{
+ m_EMPersonality = PASSIVE;
+}
+
+
+
+
+
+void cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
+{
+ super::DoTakeDamage(a_TDI);
+ if ((a_TDI.Attacker != this) && (a_TDI.Attacker != NULL))
+ {
+ m_EMState = ESCAPING;
+ }
+}
+
+
+
+
+
+void cPassiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+
+ m_SeePlayerInterval += a_Dt;
+
+ if (m_SeePlayerInterval > 1) // Check every second
+ {
+ int rem = m_World->GetTickRandomNumber(3) + 1; // Check most of the time but miss occasionally
+
+ m_SeePlayerInterval = 0.0;
+ if (rem >= 2)
+ {
+ if (m_EMState == ESCAPING)
+ {
+ CheckEventLostPlayer();
+ }
+ }
+ }
+}
+
+
+
+
+