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author | Safwat Halaby <LogicParrot@users.noreply.github.com> | 2017-08-23 21:05:33 +0200 |
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committer | GitHub <noreply@github.com> | 2017-08-23 21:05:33 +0200 |
commit | c1b1cb87a12b9c6b68b6a880b58bba4a66159891 (patch) | |
tree | eae196b13b36c0c23c25e6490d1d78c0a4c380af /src/Mobs/Monster.h | |
parent | Added check in cEntity::TickBurning for whether the entity is planning to change worlds. (#3943) (diff) | |
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Diffstat (limited to 'src/Mobs/Monster.h')
-rw-r--r-- | src/Mobs/Monster.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index ab5b2cf2f..d98706f8b 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -61,8 +61,7 @@ public: virtual void HandleFalling(void) override; - /** Engage pathfinder and tell it to calculate a path to a given position, and move the mob accordingly - Currently, the mob will only start moving to a new position after the position it is currently going to is reached. */ + /** Engage pathfinder and tell it to calculate a path to a given position, and move the mob accordingly. */ virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export // tolua_begin |