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authorSafwat Halaby <LogicParrot@users.noreply.github.com>2017-08-23 21:05:33 +0200
committerGitHub <noreply@github.com>2017-08-23 21:05:33 +0200
commitc1b1cb87a12b9c6b68b6a880b58bba4a66159891 (patch)
treeeae196b13b36c0c23c25e6490d1d78c0a4c380af /src/Mobs/Monster.h
parentAdded check in cEntity::TickBurning for whether the entity is planning to change worlds. (#3943) (diff)
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Diffstat (limited to 'src/Mobs/Monster.h')
-rw-r--r--src/Mobs/Monster.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index ab5b2cf2f..d98706f8b 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -61,8 +61,7 @@ public:
virtual void HandleFalling(void) override;
- /** Engage pathfinder and tell it to calculate a path to a given position, and move the mob accordingly
- Currently, the mob will only start moving to a new position after the position it is currently going to is reached. */
+ /** Engage pathfinder and tell it to calculate a path to a given position, and move the mob accordingly. */
virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export
// tolua_begin