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authorMat <mail@mathias.is>2020-03-05 11:52:34 +0100
committerGitHub <noreply@github.com>2020-03-05 11:52:34 +0100
commit7d4934534e9c58a111215859ba83c32a9bc0fa8a (patch)
treecb9af9fea3de762410cb49c62a030b96e01eec6c /src/Mobs/Monster.h
parentUpdate LastSentPosition when entity has no speed (#4487) (diff)
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Diffstat (limited to 'src/Mobs/Monster.h')
-rw-r--r--src/Mobs/Monster.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 11d49b82e..676e8ebe5 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -43,7 +43,7 @@ public:
virtual ~cMonster() override;
- virtual void Destroy(bool a_ShouldBroadcast = true) override;
+ virtual void OnRemoveFromWorld(cWorld & a_World) override;
virtual void Destroyed() override;
@@ -319,6 +319,8 @@ protected:
/** Adds weapon that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if picked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop */
void AddRandomWeaponDropItem(cItems & a_Drops, unsigned int a_LootingLevel);
+ virtual void DoMoveToWorld(const cEntity::sWorldChangeInfo & a_WorldChangeInfo) override;
+
private:
/** A pointer to the entity this mobile is aiming to reach.
The validity of this pointer SHALL be guaranteed by the pointee;