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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-22 11:24:28 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-22 11:24:28 +0200 |
commit | 3385ed56b86a7816892e199fdda177ebb3a33966 (patch) | |
tree | e4ebda8e1fc245e9a84c3c4b363c05bbbad3a85f /src/Mobs/Monster.cpp | |
parent | Suggestions (diff) | |
parent | Updated prefabs to current Gallery content. (diff) | |
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Diffstat (limited to 'src/Mobs/Monster.cpp')
-rw-r--r-- | src/Mobs/Monster.cpp | 24 |
1 files changed, 5 insertions, 19 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 78ac36f91..622a67816 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -126,7 +126,7 @@ void cMonster::TickPathFinding() { 1, 0}, {-1, 0}, { 0, 1}, - { 0,-1}, + { 0, -1}, } ; if ((PosY - 1 < 0) || (PosY + 2 > cChunkDef::Height) /* PosY + 1 will never be true if PosY + 2 is not */) @@ -281,7 +281,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk) } Vector3f Distance = m_Destination - GetPosition(); - if(!ReachedDestination() && !ReachedFinalDestination()) // If we haven't reached any sort of destination, move + if (!ReachedDestination() && !ReachedFinalDestination()) // If we haven't reached any sort of destination, move { Distance.y = 0; Distance.Normalize(); @@ -414,11 +414,7 @@ void cMonster::HandleFalling() int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ) { int PosY = POSY_TOINT; - - if (PosY < 0) - PosY = 0; - else if (PosY > cChunkDef::Height) - PosY = cChunkDef::Height; + PosY = Clamp(PosY, 0, cChunkDef::Height); if (!cBlockInfo::IsSolid(m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ)))) { @@ -684,16 +680,6 @@ void cMonster::GetMonsterConfig(const AString & a_Name) bool cMonster::IsUndead(void) { - switch (GetMobType()) - { - case mtZombie: - case mtZombiePigman: - case mtSkeleton: - case mtWither: - { - return true; - } - } return false; } @@ -842,13 +828,13 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType) } case mtSlime: { - toReturn = new cSlime(Random.NextInt(2) + 1); + toReturn = new cSlime(1 << Random.NextInt(3)); // Size 1, 2 or 4 break; } case mtSkeleton: { // TODO: Actual detection of spawning in Nether - toReturn = new cSkeleton(Random.NextInt(1) == 0 ? false : true); + toReturn = new cSkeleton((Random.NextInt(1) == 0) ? false : true); break; } case mtVillager: |