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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-08-29 15:56:40 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-08-29 15:56:40 +0200
commit431b7ed0b7764db732e39802a40d94dfe9f2108b (patch)
treef3f5ab4a7b1f2838733004d8294e571b777e631f /src/Mobs/Monster.cpp
parentAdded new console command with cleanup (diff)
parentVanillaFluidSimulator: Fixed an invalid Y-coord query. (diff)
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Diffstat (limited to 'src/Mobs/Monster.cpp')
-rw-r--r--src/Mobs/Monster.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index fe8a7346f..f7ee0b0c0 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -1024,7 +1024,7 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
(a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
(GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime
!IsOnFire() && // Not already burning
- GetWorld()->IsWeatherWetAt(POSX_TOINT, POSZ_TOINT) // Not raining
+ GetWorld()->IsWeatherSunnyAt(POSX_TOINT, POSZ_TOINT) // Not raining
)
{
// Burn for 100 ticks, then decide again