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authorwiseoldman95 <softwatt@gmx.com>2015-05-06 05:46:10 +0200
committerwiseoldman95 <softwatt@gmx.com>2015-05-06 06:31:02 +0200
commit020e9286859925c2fe4c18565a70b1b1fce82558 (patch)
tree03b2ca1b8dd3877990c780b8e3f657e383f2527a /src/Mobs/Monster.cpp
parentMerge pull request #1939 from SafwatHalaby/Polising (diff)
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Diffstat (limited to '')
-rw-r--r--src/Mobs/Monster.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 7ced89e45..37774b08f 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -143,10 +143,11 @@ bool cMonster::TickPathFinding(cChunk & a_Chunk)
{
/* If we reached the last path waypoint,
Or if we haven't re-calculated for too long.
- Interval is proportional to distance squared. (Recalculate lots when close, calculate rarely when far) */
+ Interval is proportional to distance squared, and its minimum is 10.
+ (Recalculate lots when close, calculate rarely when far) */
if (
((GetPosition() - m_PathFinderDestination).Length() < 0.25) ||
- m_TicksSinceLastPathReset > (0.15 * (m_FinalDestination - GetPosition()).SqrLength())
+ ((m_TicksSinceLastPathReset > 10) && (m_TicksSinceLastPathReset > (0.15 * (m_FinalDestination - GetPosition()).SqrLength())))
)
{
ResetPathFinding();