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author | Samuel Barney <samjbarney@gmail.com> | 2014-08-21 16:26:42 +0200 |
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committer | Samuel Barney <samjbarney@gmail.com> | 2014-08-21 16:26:42 +0200 |
commit | 778b933e0078b740093ab9d83eddef702011791a (patch) | |
tree | ac1b610b0704f5c6bbd84c83d68a73d8cb01d2b7 /src/Mobs/Cow.cpp | |
parent | Removed references to the new mob code in preparation to renaming it. (diff) | |
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Diffstat (limited to 'src/Mobs/Cow.cpp')
-rw-r--r-- | src/Mobs/Cow.cpp | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/src/Mobs/Cow.cpp b/src/Mobs/Cow.cpp new file mode 100644 index 000000000..391abd453 --- /dev/null +++ b/src/Mobs/Cow.cpp @@ -0,0 +1,33 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Cow.h" +#include "../Entities/Player.h" + + + + + + + +cCow::cCow(void) : + super("Cow", mtCow, "mob.cow.hurt", "mob.cow.hurt", 0.9, 1.3) +{ +} + + + + + +void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + int LootingLevel = 0; + if (a_Killer != NULL) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + } + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER); + AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF); +} + + |