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author | TheJumper <maximilian.springer@web.de> | 2014-02-22 22:57:40 +0100 |
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committer | TheJumper <maximilian.springer@web.de> | 2014-02-22 22:57:40 +0100 |
commit | 90574d083da08ccd6699bdad403601e282d73b89 (patch) | |
tree | c067f5041bab30081d31ae9b7b9858c00709ba9b /src/Mobs/Blaze.cpp | |
parent | Fixed Looting segment fault - a_Killer can be NULL (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Blaze.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index fb97ea3c4..cd5437d97 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -19,7 +19,7 @@ cBlaze::cBlaze(void) : void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - if (a_Killer != NULL && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf"))) + if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf"))) { int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING); AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD); |