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authorTheJumper <maximilian.springer@web.de>2014-02-22 22:57:40 +0100
committerTheJumper <maximilian.springer@web.de>2014-02-22 22:57:40 +0100
commit90574d083da08ccd6699bdad403601e282d73b89 (patch)
treec067f5041bab30081d31ae9b7b9858c00709ba9b /src/Mobs/Blaze.cpp
parentFixed Looting segment fault - a_Killer can be NULL (diff)
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Diffstat (limited to '')
-rw-r--r--src/Mobs/Blaze.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp
index fb97ea3c4..cd5437d97 100644
--- a/src/Mobs/Blaze.cpp
+++ b/src/Mobs/Blaze.cpp
@@ -19,7 +19,7 @@ cBlaze::cBlaze(void) :
void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- if (a_Killer != NULL && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
+ if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
{
int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD);