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author | peterbell10 <peterbell10@live.co.uk> | 2020-05-15 00:15:35 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-15 00:15:35 +0200 |
commit | 13144a08e496b89b34093ffd3d810d3442df3c44 (patch) | |
tree | 406d79e17b69560564fdb0972a3c50542a3a96c6 /src/MobCensus.cpp | |
parent | Generate "LuaState_Typedefs.inc" before running clang-tidy (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/MobCensus.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/MobCensus.cpp b/src/MobCensus.cpp index 5340c089d..1069a964e 100644 --- a/src/MobCensus.cpp +++ b/src/MobCensus.cpp @@ -22,11 +22,8 @@ bool cMobCensus::IsCapped(cMonster::eFamily a_MobFamily) const int ratio = 319; // This should be 256 as we are only supposed to take account from chunks that are in 17 x 17 from a player // but for now, we use all chunks loaded by players. that means 19 x 19 chunks. That's why we use 256 * (19 * 19) / (17 * 17) = 319 // MG TODO : code the correct count - if ((GetCapMultiplier(a_MobFamily) * GetNumChunks()) / ratio >= m_MobFamilyCollecter.GetNumberOfCollectedMobs(a_MobFamily)) - { - return false; - } - return true; + const auto MobCap = ((GetCapMultiplier(a_MobFamily) * GetNumChunks()) / ratio); + return (MobCap < m_MobFamilyCollecter.GetNumberOfCollectedMobs(a_MobFamily)); } |