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authorpeterbell10 <peterbell10@live.co.uk>2020-05-15 00:15:35 +0200
committerGitHub <noreply@github.com>2020-05-15 00:15:35 +0200
commit13144a08e496b89b34093ffd3d810d3442df3c44 (patch)
tree406d79e17b69560564fdb0972a3c50542a3a96c6 /src/MobCensus.cpp
parentGenerate "LuaState_Typedefs.inc" before running clang-tidy (diff)
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Diffstat (limited to '')
-rw-r--r--src/MobCensus.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/MobCensus.cpp b/src/MobCensus.cpp
index 5340c089d..1069a964e 100644
--- a/src/MobCensus.cpp
+++ b/src/MobCensus.cpp
@@ -22,11 +22,8 @@ bool cMobCensus::IsCapped(cMonster::eFamily a_MobFamily)
const int ratio = 319; // This should be 256 as we are only supposed to take account from chunks that are in 17 x 17 from a player
// but for now, we use all chunks loaded by players. that means 19 x 19 chunks. That's why we use 256 * (19 * 19) / (17 * 17) = 319
// MG TODO : code the correct count
- if ((GetCapMultiplier(a_MobFamily) * GetNumChunks()) / ratio >= m_MobFamilyCollecter.GetNumberOfCollectedMobs(a_MobFamily))
- {
- return false;
- }
- return true;
+ const auto MobCap = ((GetCapMultiplier(a_MobFamily) * GetNumChunks()) / ratio);
+ return (MobCap < m_MobFamilyCollecter.GetNumberOfCollectedMobs(a_MobFamily));
}