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author | Mattes D <github@xoft.cz> | 2017-05-11 14:34:36 +0200 |
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committer | worktycho <work.tycho@gmail.com> | 2017-05-11 14:34:36 +0200 |
commit | 2c3c1f15273835923d9bd4950a19ee88a95ee0f4 (patch) | |
tree | cda390aa07a202497271439c2b330643074239df /src/LineBlockTracer.cpp | |
parent | Exported cFallingBlock and cExpOrb (#3700) (diff) | |
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Diffstat (limited to 'src/LineBlockTracer.cpp')
-rw-r--r-- | src/LineBlockTracer.cpp | 94 |
1 files changed, 93 insertions, 1 deletions
diff --git a/src/LineBlockTracer.cpp b/src/LineBlockTracer.cpp index c2e078faf..42e827cb9 100644 --- a/src/LineBlockTracer.cpp +++ b/src/LineBlockTracer.cpp @@ -8,6 +8,7 @@ #include "Vector3.h" #include "World.h" #include "Chunk.h" +#include "BoundingBox.h" @@ -31,7 +32,7 @@ cLineBlockTracer::cLineBlockTracer(cWorld & a_World, cCallbacks & a_Callbacks) : m_CurrentX(0), m_CurrentY(0), m_CurrentZ(0), - m_CurrentFace(0) + m_CurrentFace(BLOCK_FACE_NONE) { } @@ -49,6 +50,97 @@ bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks & a_Call +bool cLineBlockTracer::LineOfSightTrace(cWorld & a_World, const Vector3d & a_Start, const Vector3d & a_End, int a_Sight) +{ + static class LineOfSightCallbacks: + public cLineBlockTracer::cCallbacks + { + bool m_IsAirOpaque; + bool m_IsWaterOpaque; + bool m_IsLavaOpaque; + public: + LineOfSightCallbacks(bool a_IsAirOpaque, bool a_IsWaterOpaque, bool a_IsLavaOpaque): + m_IsAirOpaque(a_IsAirOpaque), + m_IsWaterOpaque(a_IsWaterOpaque), + m_IsLavaOpaque(a_IsLavaOpaque) + {} + + virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_EntryFace) override + { + switch (a_BlockType) + { + case E_BLOCK_AIR: return m_IsAirOpaque; + case E_BLOCK_LAVA: return m_IsLavaOpaque; + case E_BLOCK_STATIONARY_LAVA: return m_IsLavaOpaque; + case E_BLOCK_STATIONARY_WATER: return m_IsWaterOpaque; + case E_BLOCK_WATER: return m_IsWaterOpaque; + default: return true; + } + } + } callbacks( + (a_Sight & losAir) == 0, + (a_Sight & losWater) == 0, + (a_Sight & losLava) == 0 + ); + return Trace(a_World, callbacks, a_Start, a_End); +} + + + + + +bool cLineBlockTracer::FirstSolidHitTrace( + cWorld & a_World, + const Vector3d & a_Start, const Vector3d & a_End, + Vector3d & a_HitCoords, + Vector3i & a_HitBlockCoords, eBlockFace & a_HitBlockFace +) +{ + class cSolidHitCallbacks: + public cCallbacks + { + public: + cSolidHitCallbacks(const Vector3d & a_CBStart, const Vector3d & a_CBEnd, Vector3d & a_CBHitCoords, Vector3i & a_CBHitBlockCoords, eBlockFace & a_CBHitBlockFace): + m_Start(a_CBStart), + m_End(a_CBEnd), + m_HitCoords(a_CBHitCoords), + m_HitBlockCoords(a_CBHitBlockCoords), + m_HitBlockFace(a_CBHitBlockFace) + { + } + + virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_EntryFace) override + { + if (!cBlockInfo::IsSolid(a_BlockType)) + { + return false; + } + + // We hit a solid block, calculate the exact hit coords and abort trace: + m_HitBlockCoords.Set(a_BlockX, a_BlockY, a_BlockZ); + m_HitBlockFace = a_EntryFace; + cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1); // Bounding box of the block hit + double LineCoeff = 0; // Used to calculate where along the line an intersection with the bounding box occurs + eBlockFace Face; // Face hit + VERIFY(bb.CalcLineIntersection(m_Start, m_End, LineCoeff, Face)); + m_HitCoords = m_Start + (m_End - m_Start) * LineCoeff; // Point where projectile goes into the hit block + return true; + } + + protected: + const Vector3d & m_Start; + const Vector3d & m_End; + Vector3d & m_HitCoords; + Vector3i & m_HitBlockCoords; + eBlockFace & m_HitBlockFace; + } callbacks(a_Start, a_End, a_HitCoords, a_HitBlockCoords, a_HitBlockFace); + return !Trace(a_World, callbacks, a_Start, a_End); +} + + + + + bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks &a_Callbacks, double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ) { cLineBlockTracer Tracer(a_World, a_Callbacks); |