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author | tycho <work.tycho@gmail.com> | 2015-05-30 12:11:17 +0200 |
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committer | tycho <work.tycho@gmail.com> | 2015-05-30 12:11:17 +0200 |
commit | 06a74e45e247a2d23c6b5a238a3c1b9b17b6c341 (patch) | |
tree | 965c54b25acc4a3b7dee194f9194f885299e5656 /src/LightingThread.cpp | |
parent | Clean up Spawn Prepare (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/LightingThread.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp index 266744a24..7f13a94fd 100644 --- a/src/LightingThread.cpp +++ b/src/LightingThread.cpp @@ -149,11 +149,11 @@ void cLightingThread::Stop(void) -void cLightingThread::QueueChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallbackAfter) +void cLightingThread::QueueChunk(int a_ChunkX, int a_ChunkZ, std::unique_ptr<cChunkCoordCallback> a_CallbackAfter) { ASSERT(m_World != nullptr); // Did you call Start() properly? - cChunkStay * ChunkStay = new cLightingChunkStay(*this, a_ChunkX, a_ChunkZ, a_CallbackAfter); + cChunkStay * ChunkStay = new cLightingChunkStay(*this, a_ChunkX, a_ChunkZ, std::move(a_CallbackAfter)); { // The ChunkStay will enqueue itself using the QueueChunkStay() once it is fully loaded // In the meantime, put it into the PendingQueue so that it can be removed when stopping the thread @@ -599,11 +599,11 @@ void cLightingThread::QueueChunkStay(cLightingChunkStay & a_ChunkStay) //////////////////////////////////////////////////////////////////////////////// // cLightingThread::cLightingChunkStay: -cLightingThread::cLightingChunkStay::cLightingChunkStay(cLightingThread & a_LightingThread, int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallbackAfter) : +cLightingThread::cLightingChunkStay::cLightingChunkStay(cLightingThread & a_LightingThread, int a_ChunkX, int a_ChunkZ, std::unique_ptr<cChunkCoordCallback> a_CallbackAfter) : m_LightingThread(a_LightingThread), m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ), - m_CallbackAfter(a_CallbackAfter) + m_CallbackAfter(std::move(a_CallbackAfter)) { Add(a_ChunkX + 1, a_ChunkZ + 1); Add(a_ChunkX + 1, a_ChunkZ); |