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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-03-10 19:36:55 +0100 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-03-10 19:36:55 +0100 |
commit | cc2d8052383d64ffe21e53a7ec401ed7ee345fcd (patch) | |
tree | 55571ea694182bf2c00f055a275be2df5ada703f /src/Items | |
parent | Shrapnel now configurable (diff) | |
parent | Fixed #778 - stack overflow.com (diff) | |
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Diffstat (limited to 'src/Items')
-rw-r--r-- | src/Items/ItemHandler.cpp | 2 | ||||
-rw-r--r-- | src/Items/ItemHandler.h | 3 | ||||
-rw-r--r-- | src/Items/ItemPickaxe.h | 22 |
3 files changed, 15 insertions, 12 deletions
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 507f7fa86..1d357fcf1 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -285,7 +285,7 @@ void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const UNUSED(a_Item); BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - cBlockHandler * Handler = cBlockHandler::GetBlockHandler(Block); + cBlockHandler * Handler = cBlockInfo::GetHandler(Block); if (a_Player->IsGameModeSurvival()) { diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h index ef3f37a7a..5b6c239cc 100644 --- a/src/Items/ItemHandler.h +++ b/src/Items/ItemHandler.h @@ -21,6 +21,9 @@ class cItemHandler public: cItemHandler(int a_ItemType); + // Force virtual destructor + virtual ~cItemHandler() {} + /// Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir); diff --git a/src/Items/ItemPickaxe.h b/src/Items/ItemPickaxe.h index bde7f0905..2a8e40daa 100644 --- a/src/Items/ItemPickaxe.h +++ b/src/Items/ItemPickaxe.h @@ -19,17 +19,13 @@ public: { switch(m_ItemType) { - case E_ITEM_WOODEN_PICKAXE: - case E_ITEM_GOLD_PICKAXE: - return 1; - case E_ITEM_STONE_PICKAXE: - return 2; - case E_ITEM_IRON_PICKAXE: - return 3; - case E_ITEM_DIAMOND_PICKAXE: - return 4; - default: - return 0; + case E_ITEM_WOODEN_PICKAXE: return 1; + case E_ITEM_GOLD_PICKAXE: return 1; + case E_ITEM_STONE_PICKAXE: return 2; + case E_ITEM_IRON_PICKAXE: return 3; + case E_ITEM_DIAMOND_PICKAXE: return 4; + + default: return 0; } } @@ -61,6 +57,10 @@ public: return PickaxeLevel() >= 2; } + case E_BLOCK_ANVIL: + case E_BLOCK_ENCHANTMENT_TABLE: + case E_BLOCK_FURNACE: + case E_BLOCK_LIT_FURNACE: case E_BLOCK_COAL_ORE: case E_BLOCK_STONE: case E_BLOCK_COBBLESTONE: |