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authorandrew <xdotftw@gmail.com>2014-02-20 14:37:15 +0100
committerandrew <xdotftw@gmail.com>2014-02-20 14:37:15 +0100
commit83d3a2eedf88a3a180b9dfc4c706838d7f99382a (patch)
treed96970727615c681efe3bf76793015cead438394 /src/Items/ItemLighter.h
parentcMapDecorator: Implemented random rotations (diff)
parentAPIDump: Fixed cBlockArea:GetRelBlockType() return types. (diff)
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Diffstat (limited to 'src/Items/ItemLighter.h')
-rw-r--r--src/Items/ItemLighter.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Items/ItemLighter.h b/src/Items/ItemLighter.h
index 6681a08d4..cc7daeb08 100644
--- a/src/Items/ItemLighter.h
+++ b/src/Items/ItemLighter.h
@@ -33,7 +33,7 @@ public:
case E_BLOCK_TNT:
{
// Activate the TNT:
- a_World->BroadcastSoundEffect("random.fuse", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
+ a_World->BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom
a_World->SetBlock(a_BlockX,a_BlockY,a_BlockZ, E_BLOCK_AIR, 0);
break;