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author | Mattes D <github@xoft.cz> | 2014-12-24 07:20:17 +0100 |
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committer | Mattes D <github@xoft.cz> | 2014-12-24 07:20:17 +0100 |
commit | ccdf03daaf880dd0c89a03b50c11eb083ee1cfb0 (patch) | |
tree | 445feea29fb0a2228cd8187821a1bf8e519c5807 /src/Items/ItemHandler.cpp | |
parent | Added Vector3::TurnCW() and Vector3::TurnCCW() (diff) | |
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Diffstat (limited to 'src/Items/ItemHandler.cpp')
-rw-r--r-- | src/Items/ItemHandler.cpp | 199 |
1 files changed, 156 insertions, 43 deletions
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 9272a723d..92c55ec62 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -6,39 +6,43 @@ #include "../Entities/Player.h" #include "../FastRandom.h" #include "../BlockInServerPluginInterface.h" +#include "../Chunk.h" // Handlers: #include "ItemArmor.h" #include "ItemBed.h" +#include "ItemBigFlower.h" #include "ItemBoat.h" #include "ItemBow.h" #include "ItemBrewingStand.h" #include "ItemBucket.h" #include "ItemCake.h" #include "ItemCauldron.h" +#include "ItemChest.h" #include "ItemCloth.h" #include "ItemComparator.h" #include "ItemDoor.h" -#include "ItemMilk.h" #include "ItemDye.h" #include "ItemEmptyMap.h" #include "ItemFishingRod.h" #include "ItemFlowerPot.h" #include "ItemFood.h" #include "ItemGoldenApple.h" -#include "ItemItemFrame.h" #include "ItemHoe.h" +#include "ItemItemFrame.h" #include "ItemLeaves.h" #include "ItemLighter.h" #include "ItemLilypad.h" #include "ItemMap.h" +#include "ItemMilk.h" #include "ItemMinecart.h" +#include "ItemMobHead.h" #include "ItemMushroomSoup.h" #include "ItemNetherWart.h" #include "ItemPainting.h" #include "ItemPickaxe.h" #include "ItemPotion.h" -#include "ItemThrowable.h" +#include "ItemPumpkin.h" #include "ItemRedstoneDust.h" #include "ItemRedstoneRepeater.h" #include "ItemSapling.h" @@ -46,11 +50,12 @@ #include "ItemShears.h" #include "ItemShovel.h" #include "ItemSign.h" -#include "ItemMobHead.h" +#include "ItemSlab.h" #include "ItemSpawnEgg.h" #include "ItemString.h" #include "ItemSugarcane.h" #include "ItemSword.h" +#include "ItemThrowable.h" #include "../Blocks/BlockHandler.h" @@ -94,52 +99,58 @@ cItemHandler * cItemHandler::GetItemHandler(int a_ItemType) -cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) +cItemHandler * cItemHandler::CreateItemHandler(int a_ItemType) { switch (a_ItemType) { default: return new cItemHandler(a_ItemType); // Single item per handler, alphabetically sorted: - case E_BLOCK_LEAVES: return new cItemLeavesHandler(a_ItemType); - case E_BLOCK_NEW_LEAVES: return new cItemLeavesHandler(a_ItemType); - case E_BLOCK_SAPLING: return new cItemSaplingHandler(a_ItemType); - case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType); - case E_ITEM_BED: return new cItemBedHandler(a_ItemType); - case E_ITEM_BOAT: return new cItemBoatHandler(a_ItemType); + case E_BLOCK_CHEST: return new cItemChestHandler(a_ItemType); + case E_BLOCK_LEAVES: return new cItemLeavesHandler(a_ItemType); + case E_BLOCK_HEAD: return new cItemMobHeadHandler(a_ItemType); + case E_BLOCK_NEW_LEAVES: return new cItemLeavesHandler(a_ItemType); + case E_BLOCK_PUMPKIN: return new cItemPumpkinHandler; + case E_BLOCK_SAPLING: return new cItemSaplingHandler(a_ItemType); + case E_BLOCK_STONE_SLAB: return new cItemSlabHandler(E_BLOCK_STONE_SLAB, E_BLOCK_DOUBLE_STONE_SLAB); + case E_BLOCK_TRAPPED_CHEST: return new cItemChestHandler(a_ItemType); + case E_BLOCK_WOODEN_SLAB: return new cItemSlabHandler(E_BLOCK_WOODEN_SLAB, E_BLOCK_DOUBLE_WOODEN_SLAB); + case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType); + case E_ITEM_BED: return new cItemBedHandler(a_ItemType); + case E_ITEM_BOAT: return new cItemBoatHandler(a_ItemType); case E_ITEM_BOTTLE_O_ENCHANTING: return new cItemBottleOEnchantingHandler(); - case E_ITEM_BOW: return new cItemBowHandler(); - case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType); - case E_ITEM_CAKE: return new cItemCakeHandler(a_ItemType); - case E_ITEM_CAULDRON: return new cItemCauldronHandler(a_ItemType); - case E_ITEM_COMPARATOR: return new cItemComparatorHandler(a_ItemType); - case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType); - case E_ITEM_EGG: return new cItemEggHandler(); - case E_ITEM_EMPTY_MAP: return new cItemEmptyMapHandler(); - case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler(); - case E_ITEM_FIRE_CHARGE: return new cItemLighterHandler(a_ItemType); - case E_ITEM_FIREWORK_ROCKET: return new cItemFireworkHandler(); - case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType); - case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType); - case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType); - case E_ITEM_GOLDEN_APPLE: return new cItemGoldenAppleHandler(); - case E_BLOCK_LILY_PAD: return new cItemLilypadHandler(a_ItemType); - case E_ITEM_MAP: return new cItemMapHandler(); - case E_ITEM_MILK: return new cItemMilkHandler(); - case E_ITEM_MUSHROOM_SOUP: return new cItemMushroomSoupHandler(a_ItemType); - case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType); - case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType); - case E_ITEM_PAINTING: return new cItemPaintingHandler(a_ItemType); - case E_ITEM_POTIONS: return new cItemPotionHandler(); - case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType); - case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType); - case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType); - case E_ITEM_SIGN: return new cItemSignHandler(a_ItemType); - case E_ITEM_HEAD: return new cItemMobHeadHandler(a_ItemType); - case E_ITEM_SNOWBALL: return new cItemSnowballHandler(); - case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType); - case E_ITEM_STRING: return new cItemStringHandler(a_ItemType); - case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType); + case E_ITEM_BOW: return new cItemBowHandler(); + case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType); + case E_ITEM_CAKE: return new cItemCakeHandler(a_ItemType); + case E_ITEM_CAULDRON: return new cItemCauldronHandler(a_ItemType); + case E_ITEM_COMPARATOR: return new cItemComparatorHandler(a_ItemType); + case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType); + case E_ITEM_EGG: return new cItemEggHandler(); + case E_ITEM_EMPTY_MAP: return new cItemEmptyMapHandler(); + case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler(); + case E_ITEM_FIRE_CHARGE: return new cItemLighterHandler(a_ItemType); + case E_ITEM_FIREWORK_ROCKET: return new cItemFireworkHandler(); + case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType); + case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType); + case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType); + case E_ITEM_GOLDEN_APPLE: return new cItemGoldenAppleHandler(); + case E_BLOCK_LILY_PAD: return new cItemLilypadHandler(a_ItemType); + case E_ITEM_MAP: return new cItemMapHandler(); + case E_ITEM_MILK: return new cItemMilkHandler(); + case E_ITEM_MUSHROOM_SOUP: return new cItemMushroomSoupHandler(a_ItemType); + case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType); + case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType); + case E_ITEM_PAINTING: return new cItemPaintingHandler(a_ItemType); + case E_ITEM_POTIONS: return new cItemPotionHandler(); + case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType); + case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType); + case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType); + case E_ITEM_SIGN: return new cItemSignHandler(a_ItemType); + case E_ITEM_HEAD: return new cItemMobHeadHandler(a_ItemType); + case E_ITEM_SNOWBALL: return new cItemSnowballHandler(); + case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType); + case E_ITEM_STRING: return new cItemStringHandler(a_ItemType); + case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType); case E_ITEM_WOODEN_HOE: case E_ITEM_STONE_HOE: @@ -297,6 +308,108 @@ cItemHandler::cItemHandler(int a_ItemType) +bool cItemHandler::OnPlayerPlace( + cWorld & a_World, cPlayer & a_Player, const cItem & a_EquippedItem, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ +) +{ + if (a_BlockFace < 0) + { + // Clicked in air + return false; + } + + if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height)) + { + // The clicked block is outside the world, ignore this call altogether (#128) + return false; + } + + BLOCKTYPE ClickedBlock; + NIBBLETYPE ClickedBlockMeta; + + a_World.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, ClickedBlock, ClickedBlockMeta); + + // Check if the block ignores build collision (water, grass etc.): + if ( + BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision() || + BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision(&a_Player, ClickedBlockMeta) + ) + { + cChunkInterface ChunkInterface(a_World.GetChunkMap()); + BlockHandler(ClickedBlock)->OnDestroyedByPlayer(ChunkInterface, a_World, &a_Player, a_BlockX, a_BlockY, a_BlockZ); + } + else + { + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + + if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height)) + { + // The block is being placed outside the world, ignore this packet altogether (#128) + return false; + } + + NIBBLETYPE PlaceMeta; + BLOCKTYPE PlaceBlock; + a_World.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, PlaceBlock, PlaceMeta); + + // Clicked on side of block, make sure that placement won't be cancelled if there is a slab able to be double slabbed. + // No need to do combinability (dblslab) checks, client will do that here. + if ( + !BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision() && + !BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision(&a_Player, PlaceMeta) + ) + { + // Tried to place a block *into* another? + // Happens when you place a block aiming at side of block with a torch on it or stem beside it + return false; + } + } + + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + if (!GetPlacementBlockTypeMeta(&a_World, &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta)) + { + // Handler refused the placement, send that information back to the client: + a_World.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, &a_Player); + a_Player.GetInventory().SendEquippedSlot(); + return false; + } + + if (!a_Player.PlaceBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta)) + { + // The placement failed, the block has already been re-sent, re-send inventory: + a_Player.GetInventory().SendEquippedSlot(); + return false; + } + + AString PlaceSound = cBlockInfo::GetPlaceSound(BlockType); + float Volume = 1.0f, Pitch = 0.8f; + if (PlaceSound == "dig.metal") + { + Pitch = 1.2f; + PlaceSound = "dig.stone"; + } + else if (PlaceSound == "random.anvil_land") + { + Volume = 0.65f; + } + + a_World.BroadcastSoundEffect(PlaceSound, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, Volume, Pitch); + + // Remove the "placed" item: + if (a_Player.IsGameModeSurvival()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + return true; +} + + + + + bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) { UNUSED(a_World); |