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authorx12xx12x <44411062+12xx12@users.noreply.github.com>2022-04-19 20:30:12 +0200
committerAlexander Harkness <me@bearbin.net>2022-04-20 09:41:02 +0200
commit5ea7675eca4fe50feed7fc4b871075f8c937d8b1 (patch)
tree440c01c9c6b783b27155c631273c60d32092c38f /src/Items/ItemHandler.cpp
parentCheck height is within world for pistons and digging (#5396) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Items/ItemHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index 73065bb14..67d4b2a43 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -1075,7 +1075,7 @@ void cItemHandler::OnPlayerPlace(cPlayer & a_Player, const cItem & a_HeldItem, c
{
// Tried to place a block into another?
// Happens when you place a block aiming at side of block with a torch on it or stem beside it.
- a_Player.SendBlocksAround(PlacePosition.x, PlacePosition.y, PlacePosition.z, 2);
+ a_Player.SendBlocksAround(PlacePosition, 2);
a_Player.GetInventory().SendEquippedSlot();
return;
}