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authorMattes D <github@xoft.cz>2019-10-16 10:06:34 +0200
committerGitHub <noreply@github.com>2019-10-16 10:06:34 +0200
commit221cc4ec5cb6301743e947eaabed3fecedba796f (patch)
tree4e44c8bb7523e5d1d04468fc906ae24674c10abc /src/Items/ItemHandler.cpp
parentFixed crash in hopper while pulling items from blockentity above itself (#4412) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Items/ItemHandler.cpp28
1 files changed, 4 insertions, 24 deletions
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index 489ef4f28..ecc4a9ace 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -361,9 +361,11 @@ bool cItemHandler::OnPlayerPlace(
cChunkInterface ChunkInterface(a_World.GetChunkMap());
// Check if the block ignores build collision (water, grass etc.):
- if (BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision(ChunkInterface, { a_BlockX, a_BlockY, a_BlockZ }, a_Player, ClickedBlockMeta))
+ auto blockHandler = BlockHandler(ClickedBlock);
+ Vector3i absPos(a_BlockX, a_BlockY, a_BlockZ);
+ if (blockHandler->DoesIgnoreBuildCollision(ChunkInterface, absPos, a_Player, ClickedBlockMeta))
{
- BlockHandler(ClickedBlock)->OnDestroyedByPlayer(ChunkInterface, a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
+ a_World.DropBlockAsPickups(absPos, &a_Player, nullptr);
}
else
{
@@ -482,28 +484,6 @@ bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cI
-void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- UNUSED(a_Item);
-
- BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- cBlockHandler * Handler = cBlockInfo::GetHandler(Block);
-
- if (a_Player->IsGameModeSurvival())
- {
- cChunkInterface ChunkInterface(a_World->GetChunkMap());
- cBlockInServerPluginInterface PluginInterface(*a_World);
- Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ, CanHarvestBlock(Block));
- }
-
- auto Action = (cBlockInfo::IsOneHitDig(Block) ? dlaBreakBlockInstant : dlaBreakBlock);
- a_Player->UseEquippedItem(Action);
-}
-
-
-
-
-
void cItemHandler::OnEntityAttack(cPlayer * a_Attacker, cEntity * a_AttackedEntity)
{
UNUSED(a_AttackedEntity);